07-22-2014, 02:08 PM | #51 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Has anyone done any Melee Weapon Talents?
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I am not a fan of either method. They are too good for the points cost.
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Hydration is key |
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07-22-2014, 03:19 PM | #52 | |
Join Date: Jun 2013
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Re: Has anyone done any Melee Weapon Talents?
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*I've obviously got my own ideas, but I could see justification for a setup where the same number of points invested would have a generalist at around 16 for everything (17 for Easy skills, 15 for Hard), a generalist with a favored skill at around 17 for that and 15 for everything else, or a specialist with a single skill at around 20. To implement this under the linked system, I'd just give a cost to boost every skill from default (rather than one at a time) - something like [2] per +1 would mean a DX 10 character having ~skill 16 in everything would cost around [40], which would accomplish all the above (it would be [40] to have skill 17 in one and 15 in all the others, or [40] to have skill 20 in a single skill and defaulting off that for the others). |
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07-22-2014, 03:25 PM | #53 |
Banned
Join Date: Mar 2006
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Re: Has anyone done any Melee Weapon Talents?
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Last edited by namada; 09-21-2014 at 12:10 AM. |
07-22-2014, 03:42 PM | #54 | |
Join Date: Jun 2013
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Re: Has anyone done any Melee Weapon Talents?
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Yes, there are cases where having a single skill at a ridiculous level instead of several at a lower level is a liability. For some groups, these cases are rare. I'd hazard a guess that for most groups, these cases are rare enough that the advantage of ridiculous skill outweighs the risk. I also suspect that many players think the risk is far higher than it actually is, and opt to invest in a few backup skills just to be safe. |
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07-22-2014, 04:09 PM | #55 |
Banned
Join Date: Mar 2006
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Re: Has anyone done any Melee Weapon Talents?
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Last edited by namada; 09-21-2014 at 12:10 AM. |
07-22-2014, 04:42 PM | #56 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Has anyone done any Melee Weapon Talents?
How about a +1/lvl bonus to reduce whatever weapon breakage penalties my be in play, e.g. poor quality, parrying a heavier weapon. The idea being you know how to use the weapon in such a way as to avoid breaking it. If that seems like too much, maybe charge a -1 to skill or damage for the +1 to avoid the potential breakage.
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07-22-2014, 07:40 PM | #57 | |
Join Date: Aug 2007
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Re: Has anyone done any Melee Weapon Talents?
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Not only are there benefits involving crit successes and failures (which can be easily fightwinning by themselves) there's a +1 to Parry at even levels over odd levels. Afraid of breaking your sword on a critical failure? I know a way to halve that chance (Skill-16) and a way to prevent it happening almost totally(Fine Sword). Do what you like _after_ you get Skill-16.
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Fred Brackin |
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07-22-2014, 08:54 PM | #58 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Has anyone done any Melee Weapon Talents?
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There is a definite advantage to being able to pick up a wooden staff, put a hatchet or long knife in your belt and walk into town and not being completely incapable of fighting your enemies. I guess you could carry a light club, but even that's going to look more suspicious than the staff and hatchet/knife(which have utilitarian and survival basics). If you have to meet some sort of higher society type and you're not allowed to carry weapons? Being proficient with a knife or axe-mace is useful. It's not more powerful, but it is more utility.
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Hydration is key |
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07-23-2014, 12:30 AM | #59 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Has anyone done any Melee Weapon Talents?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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07-23-2014, 05:58 AM | #60 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Has anyone done any Melee Weapon Talents?
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Last edited by Captain Joy; 07-23-2014 at 06:00 AM. Reason: added link |
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Tags |
melee combat, talents |
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