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Old 02-12-2009, 09:41 PM   #1
Cheddar Limbo
 
Join Date: Jan 2008
Default 2 Winds of Fate questions

(1) Can you use this curse to blow yourself into an unexplored room, or can you only blow into already explored rooms?

(2) Winds of Fate says at the bottom "Yes, this curse can be used to let any Munchkin, including yourself, Run Away".

In the rulebook, it indicates that if you flee from combat, it costs you all of your Move tokens. Does that hold true for the Winds curse as well? Or could a Munchkin, after Winding himself out of a combat, use any left over Move to search and explore, etc.

Thanks!
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Old 02-12-2009, 09:48 PM   #2
Progmode
 
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Join Date: Jul 2007
Location: Grand Rapids, Mi
Default Re: 2 Winds of Fate questions

Quote:
Originally Posted by Cheddar Limbo
(2) Winds of Fate says at the bottom "Yes, this curse can be used to let any Munchkin, including yourself, Run Away".

In the rulebook, it indicates that if you flee from combat, it costs you all of your Move tokens. Does that hold true for the Winds curse as well? Or could a Munchkin, after Winding himself out of a combat, use any left over Move to search and explore, etc.

Thanks!
You are mistaken. The rules say
Quote:
Running Away does not cost any Move.
Your turn ends if you must Run Away and there is no adjacent room to run to, so maybe that's what you're thinking of.
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Old 02-12-2009, 10:04 PM   #3
Cheddar Limbo
 
Join Date: Jan 2008
Default Re: 2 Winds of Fate questions

Ah, you're right Progmode. That is what I was thinking of...

Thanks.
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Old 02-13-2009, 12:19 PM   #4
GeekZap
 
Join Date: Feb 2009
Location: Frederick, MD
Default Re: 2 Winds of Fate questions

Quote:
Originally Posted by Cheddar Limbo
(1) Can you use this curse to blow yourself into an unexplored room, or can you only blow into already explored rooms?
Hey guys,

New to the forums, but an avid Munchkin player. I can't remember the exact text of the card but I'm fairly certain you can't blow yourself into an unexplored room.
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