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11-14-2014, 09:41 AM | #1 |
Join Date: Jul 2012
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Point Defence on a Dreadnought Battlesuit
One of the few things you might be worried about in a Dreadnought Battlesuit seems to be missiles. Could you fit an AI-powered point defence cannon to such a suit to deal with incoming HEMP warheads, for instance?
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11-14-2014, 11:47 AM | #2 |
Join Date: Jul 2007
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Re: Point Defence on a Dreadnought Battlesuit
If the suit couldn't fit the AI, it could have control links for one on a "command suit". That might even be preferable. Particularly, if you have multiple suits that can cover each other.
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11-14-2014, 11:51 AM | #3 |
Join Date: Jun 2013
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Re: Point Defence on a Dreadnought Battlesuit
Wait, does GURPS have rules for missile point defense? Where the heck are they?
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11-14-2014, 12:05 PM | #4 |
Join Date: Jun 2013
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Re: Point Defence on a Dreadnought Battlesuit
Spaceships has them - the gunner (in this case, the AI) takes Wait (Point Defense), and for any projectile that tries to hit the ship the gunner gets to take a shot at in an attempt to destroy it.
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11-14-2014, 12:55 PM | #5 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Point Defence on a Dreadnought Battlesuit
Note that Spaceships assumes gunnery actions on the scale of somewhere between 20 seconds and 10 minutes per resolution of one attack.
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11-14-2014, 01:38 PM | #6 | |
Join Date: Jun 2013
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Re: Point Defence on a Dreadnought Battlesuit
Quote:
Also makes me wish that rapid fire added to accuracy a little faster than it does now... |
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