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Old 11-14-2014, 09:41 AM   #1
Vynticator
 
Join Date: Jul 2012
Default Point Defence on a Dreadnought Battlesuit

One of the few things you might be worried about in a Dreadnought Battlesuit seems to be missiles. Could you fit an AI-powered point defence cannon to such a suit to deal with incoming HEMP warheads, for instance?
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Old 11-14-2014, 11:47 AM   #2
Gedrin
 
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Default Re: Point Defence on a Dreadnought Battlesuit

If the suit couldn't fit the AI, it could have control links for one on a "command suit". That might even be preferable. Particularly, if you have multiple suits that can cover each other.
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Old 11-14-2014, 11:51 AM   #3
McAllister
 
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Default Re: Point Defence on a Dreadnought Battlesuit

Wait, does GURPS have rules for missile point defense? Where the heck are they?
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Old 11-14-2014, 12:05 PM   #4
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Default Re: Point Defence on a Dreadnought Battlesuit

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Originally Posted by McAllister View Post
Wait, does GURPS have rules for missile point defense? Where the heck are they?
Spaceships has them - the gunner (in this case, the AI) takes Wait (Point Defense), and for any projectile that tries to hit the ship the gunner gets to take a shot at in an attempt to destroy it.
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Old 11-14-2014, 12:55 PM   #5
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Default Re: Point Defence on a Dreadnought Battlesuit

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Originally Posted by Varyon View Post
Spaceships has them - the gunner (in this case, the AI) takes Wait (Point Defense), and for any projectile that tries to hit the ship the gunner gets to take a shot at in an attempt to destroy it.
Note that Spaceships assumes gunnery actions on the scale of somewhere between 20 seconds and 10 minutes per resolution of one attack.
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Old 11-14-2014, 01:38 PM   #6
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Default Re: Point Defence on a Dreadnought Battlesuit

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Originally Posted by vicky_molokh View Post
Note that Spaceships assumes gunnery actions on the scale of somewhere between 20 seconds and 10 minutes per resolution of one attack.
So there aren't actually any rules for point defense systems on a battlesuit aside from "stick a gun on it, make whatever's controlling the gun take a Wait maneuver, it tries to shoot down incoming missiles but takes a penalty from their small profile and high speed"? Although I suppose that works, if you've figured out how to handle sticking independently-controlled guns on your battlesuit (and answered questions like "how many guns can I stick on," "how big can they be," "what reloads them" etc). Makes me wish there were rules for making human-scale battlesuits modular.

Also makes me wish that rapid fire added to accuracy a little faster than it does now...
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