06-05-2013, 10:14 AM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
|
Quick Question: Innate Attack melee modifiers for a giant's follow-up?
Say I have a giant. His name is Albert. Albert's reach is C, 1-3 because his SM is 4. Albert is a magical giant of fire, and he wants to be able to punch people with fire when he gets angry. But Albert is confused! He looks at the rules for Follow-Up attacks but doesn't know how to price his own punch! It's nothing like the usual melee limitations for Innate Attack. Albert's reach is C, 1-3 and he can't find anything like it! So what does he do? Make one up? Or does it scale*?
*Example: Albert uses Melee Attack: C because that's what someone with a punch at SM 0 would use which is what the Innate Attack modifiers are based off of. Meaning that a punch would always be treated as a Melee Attack: C limitation for Follow-Ups. Thanks! And an extra thanks from Albert! |
06-05-2013, 10:20 AM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
06-05-2013, 10:34 AM | #3 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
|
Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?
|
06-05-2013, 10:45 AM | #4 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
|
Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?
Aaand... I can't find it. I checked Innate Attack, the Melee Attack modifier, and Follow-Up. I'm not seeing a single thing about modifying for size...
EDIT: Ignore that. I'm an idiot. You gave me page numbers. I jumped the gun. |
06-05-2013, 10:51 AM | #5 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
|
Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?
Aaand... I still can't find it. I'm not looking for modifying existing damage. I'm looking at Follow-Ups. For Albert's fiery punches. Burning Attack with Follow-Up. But how do I price the Follow-Up? His reach isn't like any of the Melee limitations. What you gave me page numbers for is about making his punches do double knockback, etc.
|
06-05-2013, 12:44 PM | #6 |
Join Date: Mar 2010
|
Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?
Is there a reason you aren't using Follow-Up (Natural Attack), +0%? (GURPS Basic, pg 105)
|
06-05-2013, 12:47 PM | #7 |
Join Date: Oct 2005
|
Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?
Per characters p. 105, I'd say Follow-up is +0% in this case. It uses claws or teeth as examples, but the rule appears to apply to any natural weapon, which would include basic punching.
|
06-05-2013, 12:48 PM | #8 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
|
Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?
Oh. Oh. Ohh... Oh wow. I finally understand the Follow-Up rules! Epiphany! Because the... And the... Ohh... Yeah, I was just misreading it. Man, I need to get more sleep... Carry on...
|
06-05-2013, 02:49 PM | #9 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?
Yeah - I misread, I thought you wanted to make their actual punches fiery. Follow-Up works.
Edit: Do keep in mind that Follow-Up only works after DR has been penetrated. So if you can't do enough physical damage with a natural attack you can't do burning damage either... To get past that buy a Innate Attack and attack a limitation so that it functions as a linked attack. OR you could actually modify their punches with the Incendiary modifier. I suppose you could also allow the giants to convert the damage they do with their fists as a Burning attack. Just buy the innate attack as a alternate attack on their natural weaponry. Slap a modifier up there and you'd be good. So if they did 2d crushing as their base damage you'd buy a Burning Attack 2d [10] and then treat it as a alternate attack - so the cost would be 2 CP. Then when they'd attack they could either punch for crushing or burning - both 2d. That's just off the top of my head there. It'd probably need playtest.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! Last edited by Christopher R. Rice; 06-05-2013 at 03:48 PM. |
Tags |
albert, innate attack, melee, modifier, size modifier |
|
|