08-27-2018, 04:49 PM | #11 |
Join Date: Nov 2004
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Re: [UT] Skill(s) to operate drones
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08-27-2018, 05:10 PM | #12 | |
Join Date: Aug 2004
Location: traveller
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Re: [UT] Skill(s) to operate drones
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My understanding of high-performance drone flying is that hand-eye coordination and reaction time are the limiting factors, very much like a video game. No matter how proficient you are in the tactical maneuvers, you will lose if you can't execute them as fast or as accurately as your opponent. Last edited by thrash; 08-27-2018 at 05:14 PM. |
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08-27-2018, 05:44 PM | #13 |
Join Date: Sep 2007
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Re: [UT] Skill(s) to operate drones
I'm not (just a amateur civilian one with insignificant hours, and a mock dogfight with a cropduster doesn't count...), so I certainly respect your view.
To give me a better idea of what to imagine, what are some examples of things that happen on a fractional-second scale comparable to fencing or boxing? For the sake of some context, what does a hypothetical DX-16, IQ-8 with 1 CP in Piloting (skill 15) do with his hot hand to defeat a trained and experienced pilot that's just 11/11 stat-wise, but with 8 CP in Piloting (resulting in a mere 13 skill), when the hotshot thinks a yo-yo has a string and energy is something you get out of a can of Red Bull -- but he can move the stick left and right quickly? How does his 2-point edge in skill make itself evident to an observer? In game terms, how should the narration change with the same skill level, but trading off stat for training, or between higher skill by virtue of training compared to higher skill by virtue of base stat? Outside of a dogfight, what's the edge of Mr. I. Q. Eight on a monthly job roll, perhaps in peacetime that gets him better pay and promotions? Do the answers change if he is a civilian pilot and not a combat pilot? That is, should GURPS have a different skill for combat piloting and commercial, or if there's the one skill, perhaps routinely float all the non-combat-related Piloting checks to IQ? Last edited by Anaraxes; 08-27-2018 at 06:02 PM. |
08-27-2018, 06:10 PM | #14 | |
Join Date: Aug 2004
Location: traveller
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Re: [UT] Skill(s) to operate drones
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Loss of tail rotor effectiveness Retreating blade stall Dynamic rollover Brown-out/white-out Note that these are all potentially disastrous situations that can occur during normal (i.e., non-combat, non-emergency) operations and require appropriate, split-second reactions to correct. (Note, also, that the AH-1F Operator's Manual states that Cobras are not susceptible to loss of tail rotor effectiveness. I can attest that this is not true.) Modern drones, with their plethora of counter-rotating fans, avoid most of these issues -- but I'll bet you can exceed a recoverable roll or pitch angle if you try hard enough, especially in turbulent air. |
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08-27-2018, 06:28 PM | #15 |
Join Date: Nov 2004
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Re: [UT] Skill(s) to operate drones
Amateurs do so all the time with quadcopter drones; I've watched them do so.
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08-27-2018, 07:43 PM | #16 | |||
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: [UT] Skill(s) to operate drones
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08-28-2018, 03:02 PM | #17 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [UT] Skill(s) to operate drones
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It is certainly possible to get into a vortex ring stall with a quadrotor, and the solution is the same as for any other rotary-wing vehicle - get out of the vortex.
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08-28-2018, 04:17 PM | #18 | |
Join Date: Sep 2007
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Re: [UT] Skill(s) to operate drones
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I can see where combat flying will often demand that you push the edges of the envelope of the aircraft, so you're much closer to some sort of instability. Peaceful flying seems more about simply avoiding those conditions with reasonable margin (hence the obsession with those numbers like the V-speeds), which seems to me more in the way of intellectual, memorized procedures, more IQ-ish than DX-ish. About the only such condition I had to deal with even in training was a stall, and that's a pretty simple procedure (stick forward, opposite rudder, and it doesn't really matter which goes first or how fast). Then you're mostly waiting for the plane to pick up enough speed to recover. Usually a fair amount of prior warning, too, with designed-in shaking and stall horns. Probably the most DX-like thing there would be trying to ride the edge of the stall without going over, which no doubt has combat applications. So is that an argument for splitting the skill, or at least floating the combat maneuvering and envelope-pushing to DX? |
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08-28-2018, 11:22 PM | #19 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [UT] Skill(s) to operate drones
As with any skill that's normally DX based, Pilot should be floated to IQ if it's being used to answer some technical question, etc. The description even notes some examples of this.
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11-06-2021, 06:19 AM | #20 |
Join Date: Jun 2006
Location: On the road again...
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Re: [UT] Skill(s) to operate drones
Thread necro, I know, but I've been working on something similar recently for a cyberpunk-style drone rigger type.
What I've done is the following: Drone Boating/TL (IQ/A)†The idea was for remote-controlled craft using what amounts to Playstation-style game controllers or a cybernetic network linkup without "seeing" from the POV of the control station (so like driving a remote control car or flying a remote control plane from a vantage point rather than sitting in a mock-up of a cockpit/driver's seat like modern military drone operators). Thoughts?
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