08-23-2019, 04:11 AM | #1 |
Join Date: Oct 2014
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DR that prevents only damage?
Hello!
So, let's assume we have a character that is hard to actually hurt, but still feels the full pain from attacks. Thus, they suffer full stun, shock, and so on from attacks, they just don't get lasting damage. That's DR with a limitation I suppose, but how much of a limitation would that be? |
08-23-2019, 04:22 AM | #2 |
Join Date: Oct 2010
Location: earth....I think.
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Re: DR that prevents only damage?
If you go DR, then it has to be high enough to cover the most powerful attack in your game world.
OR Unkillable 3 with regen. |
08-23-2019, 05:25 AM | #3 |
Join Date: Feb 2016
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Re: DR that prevents only damage?
I would actually classify that as a limitation on Injury Tolerance (Damage Reduction). A -20% limitations feels right if you suffer knockdown, major wounds, shock, stun, etc. based on the final damage rather than the final injury. I would also require unconsciousness checks if the final damage before division from a single attack was greater than HP and a death check if the final damage before division from a single attack was greater than HP×2. For example, someone with HP 12 and Damage Reduction (/5) who suffered 20 points of damage after DR would suffer only 4 points of injury, but they would effectively suffer a major wound and would check for unconsciousness as if they had suffered 20 points of injury.
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08-23-2019, 08:07 AM | #4 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DR that prevents only damage?
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Not even a little. |
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08-23-2019, 09:15 AM | #5 |
Join Date: Oct 2010
Location: earth....I think.
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Re: DR that prevents only damage?
I blame lack of sleep. :D
My thought was: Damage is still rolled to determine knockback, stun, shock, and knockdown. No injury happens. And then sleep me said "hey! That makes him unkillable right? I'll post that!" |
08-23-2019, 09:21 AM | #6 | |
Join Date: Dec 2007
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Re: DR that prevents only damage?
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08-23-2019, 10:47 AM | #7 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DR that prevents only damage?
Quote:
Doing this: DR 20 (Only Stops Damage, -XX%). Means that something stops 20 damage, but does not reduce applied Shock Penalties, they still have to make Knockdown and Stun checks, and might have to check versus Unconsciousness*. This is probably best represented descriptively by "and the wounds close as fast as they appear" up to a certain amount of wounds. No, I'm not going to bother attempting to justify, it because honestly I don't care to. I have seen this in others games, granted those systems worked differently than GURPS... Would I ever allow this in my games? Well... honestly if the Player can justify how it works within the metarules of the genre, it would fit within the game and the tone, sure. * Depends on the the justification of why they are taking Shock and Stun/Knockdown bu no damage. 99% percent sure I'd require Unconsciousness checks if the "takes no damage" amount would take them past requiring onel. But, since there is no actual damage, I wouldn't require Death Checks. Fiddly? You betcha. |
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08-23-2019, 10:48 AM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DR that prevents only damage?
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08-23-2019, 11:01 AM | #9 |
Join Date: Dec 2007
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Re: DR that prevents only damage?
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08-23-2019, 11:15 AM | #10 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: DR that prevents only damage?
Quote:
Low-Pain Threshold is only a -10 point disadvantage, and High-Pain Threshold is only a 10 point advantage, I'd call it a -10% limitation. I could probably be talked into -20% as that reduces the base cost from 5 to 4 (and convenient numbers are always better), but I think -10% is closer. I mean, All-or-Nothing is only -10% and that seems to be a much bigger limitation. |
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