03-05-2019, 10:05 PM | #51 |
Join Date: Feb 2016
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Re: Disads: the Second Best CP Deal in GURPS
Well, Enemies can go after a specific target and avoid other targets (or a group of PCs can share the same enemy)
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03-06-2019, 01:26 AM | #52 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Disads: the Second Best CP Deal in GURPS
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If they choose to stick with the PC when his enemy shows up, that's on them. I personally do not enforce party cohesion. I certainly favor it - but I once ordered a missile strike against a fellow PC.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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03-06-2019, 04:19 AM | #53 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Disads: the Second Best CP Deal in GURPS
Agreed, but more because I find it becomes the 'excuse' for poor behavior on a Player's part.
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Y'all realize that Enemies need not be the type to attack a PC directly yeah? They can go after the PC in different ways, socially, legally, hiring goons, etc... |
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03-06-2019, 05:16 AM | #54 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Disads: the Second Best CP Deal in GURPS
Fair point. If the GM does it right, though, this should translate to more scary fun for everybody. This is also a great example of why disads should be discussed as a group ahead of time. You can preserve some of the surprise but still discuss it in broad terms to make sure everybody is on the same page.
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03-06-2019, 05:47 AM | #55 |
Join Date: Jun 2017
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Re: Disads: the Second Best CP Deal in GURPS
The "everybody gains one character's disad" thing would probably work smoother with one of the options where disads didn't give character points.
Actually, a lot of things about gaining/losing disads would work smoother than way. |
03-06-2019, 09:26 AM | #56 | |
Join Date: Mar 2014
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Re: Disads: the Second Best CP Deal in GURPS
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"However, it is almost a foregone conclusion that you will eventually do something illegal" and that is for characters who also have Honesty! Also part of Greed is this "Make a selfcontrol roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff." You can see what the disadvantages are just by reading the rules. Arguably many of them are more unforgiving than what "they should be", but that is a different discussion. |
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03-06-2019, 09:44 AM | #57 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Disads: the Second Best CP Deal in GURPS
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So, considering Greed, I don't interpret the "spoils of crime" to mean that you need to roll to resist holding up every establishment you walk by or walk into. In those cases, riches have not been "offered." If someone offers to hire you to commit a crime for a sweet payoff, then you'd certainly need to roll. But to me, the disadvantage doesn't read like you're constantly resisting your urge to rob everybody. |
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03-06-2019, 10:21 AM | #58 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Disads: the Second Best CP Deal in GURPS
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I do not find that most disadvantages return enough points to make up for the dysfunction they inflict.
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03-06-2019, 11:27 AM | #59 | |
Join Date: Aug 2004
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Re: Disads: the Second Best CP Deal in GURPS
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03-06-2019, 11:41 AM | #60 | |
Join Date: Oct 2007
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Re: Disads: the Second Best CP Deal in GURPS
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As far as getting bad ideas, Curiosity provides plenty. Remember that the disadvantage Curiosity is not just "I wonder what is in there" or "what happens if I do X", but "I will take a look in there" or "I'm going to do X" even if signs point to somewhat bad things. With Impulsiveness the character needs a very compelling reason not to do so and Overconfidence pushes that even further as they believe themselves capable of handling any ordinary situation and many extraordinary ones. This is the character who says "I'll just take a quick look at that Medusa, it'll be fine" and firmly believes it. |
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disadvantage limit, disadvantages, gurps, quirks |
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