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05-10-2013, 10:58 AM | #1 |
Join Date: May 2013
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A Couple Clarifications
Hello, there,
I am new to the game and have read through the rules and FAQ, and of course I still have lots to learn, but a couple things elude me. I would be very thankful if I could have clarification on the following couple of points. Firstly, the FAQ presents the following scenario: Q. If you use a one-shot Item during combat and someone tries to make it disappear through Curse or Theft, do you get the bonus? A. Theft doesn't work while you are in combat. Use of a Curse could destroy an Item as you try to use it, but once you play the Item into the fight, it's not yours to be Cursed anymore. My question here is: What is meant by "As you try to use it?" I'm gathering that if the potion is already played on the monster, then I can't curse the item. I can curse the item if it's being carried by a player. But if the player says, "I want to use this item," and goes and puts it on the monster, does this mean I can curse it at that point, because this is when the player is trying to use it? My second question relates to a thief's theft ability. The rules say that theft cannot be done during combat, but seems ambiguous about other times. First off, can I steal things basically any other time I want, as in, during other players' turns? Secondly, I have the following scenario: Another player has the boots that stop "kick-open-the-door" curses from affecting him. It is my turn, and I draw a curse that causes me to lose my class, and I'm a thief. When I encounter this curse, can I try at that moment to steal the other player's boots so that if I succeed, I will become immune to the curse that threatens to destroy my class? My last question (for now) relates to the following items I see in the standard deck: Cloak of Obscurity, Spiky Knees, Singing & Dancing Sword, Limburger and Anchovy Sandwich, Pantyhose of Giant Strength, Kneepads of Allure, and Really Impressive Title. None of these items are indicated as armor or footwear or any such thing, and the sword is presumably a weapon, but has no number of hands. Does this mean, then, that these are straight bonuses that have no association to weapon, armor, footwear, or the like? (In other words, is there a "legging" type item that would prevent me from using all of the Spiky Knees, Kneepads of Allure, and Pantyhose all at once, or do these count as footwear, or do I just use them all if I'm the right class or race? And of course, can I have two hands' worth of weapons, and then also use the singing and dancing sword?) As for the really impressive title, it's not really an "item" per se, but it just gives a bonus. What kind of curse would destroy an item that has no particular classification? That's all I have to ask. I thank you for your help! :) -Gidoza |
05-10-2013, 11:20 AM | #2 |
Join Date: Dec 2004
Location: Concord, NC
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Re: A Couple Clarifications
First off, unlike certain "other" games you might be familiar with, there is no "stack" mechanism for playing cards. Each card or action is fully resolved before the next can be played. So by the time someone announces that they want to use a one-shot item, it's too late for you to do anything to effect it. Similarly, once you've kicked down the door, you need to resolve any curse that you turn up before you could do anything else.
There are a number of items that don't require hands, feet, a torso (armor) or head. These are "slotless" and you can wear as many as you have. For instance the singing and dancing sword hangs out next to you, so you don't need hands to wield it. Curses like "lose one small item" or "lose one big item" might be able to destroy them, as would "Annihilation". But since the curse-ee gets to pick what he'd lose, they're probably harder to get rid of. The "really impressive title" isn't an item at all, although it provides a persistent bonus. So a thief couldn't even steal it.
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Scott K. Ellis |
05-10-2013, 11:29 AM | #3 | |
Join Date: May 2013
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Re: A Couple Clarifications
Quote:
As for "really impressive title," for much the same reason, I could ask why it isn't an item. Given that the yellowish/goldish card backgrounds always indicate an item, it's confusing to be presented with a card of the same background that isn't what all the others are. Yes, I agree that you can't "steal" a title, and your comment that it isn't an item makes perfect sense to me, but from a game rules perspective I would never assume this: it simply isn't obvious. Something more needs to go on the card to make it more clear. In any case, though, your answers are helpful and I appreciate them. Thanks! :) |
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05-10-2013, 12:15 PM | #4 | |
Join Date: Apr 2011
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Re: A Couple Clarifications
Quote:
Items, by definition, are cards with a Value (or "No Value") printed in the lower-right corner. Being a treasure card does not guarantee it is an Item. |
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05-10-2013, 12:15 PM | #5 |
Join Date: Feb 2012
Location: Palm Bay FL
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Re: A Couple Clarifications
Items all have a Gold Value (including No Value which is treated as 0 Gold Pieces. The lack of a Gold Value is what distinguishes Really Impressive Title as not being an Item.
That background coloring does not denote an Item. It denotes that the card came from the Treasure deck. Lots of cards in the treasure deck aren't Items. Go Up A Level cards are just one example. As for the FAQ entry: That wording is probably there because there are some cards that can be used to expressly cancel a card as its being used. This is a case of a card's text overriding a normal rule.
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Andy Partridge MiB #3282, Palm Bay, FL Munchkin, Zombie/Cthulhu Dice, Burn in Hell!, Revolution!, Castellan, Chez Geek, OGRE DE, Chupacabra, Nanuk mib3282@gmail.com |
05-10-2013, 01:26 PM | #6 | |
Join Date: Oct 2012
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Re: A Couple Clarifications
Quote:
If you say, "I'm going to use my Flaming Potion (assuming it is on the table and being carried) but don't pick it up and put it into the fight right away I can Curse you with a card that says you must lose one Small Item. At that point if you a) have no other Small Items in play, or b) don't want to discard any of your other Small Items then you would have to discard your Flaming Potion. Same can be said for a Thief's steal ability. You can announce you are going to use it but until your discarded card (the trigger) hits the discard pile you aren't doing anything. If I can somehow make you lose your Class or use my Item you are out of luck.
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Current wins via Divine Intervention - 3 Future site of Griffon Gaming |
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05-10-2013, 05:05 PM | #7 | |
Join Date: May 2013
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Re: A Couple Clarifications
Hey everyone, thanks for the clarification on the treasure items, that really helps. :) I see the difference, now.
Tremorlaine, I am still thinking about this phrase. Quote:
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05-10-2013, 07:29 PM | #8 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: A Couple Clarifications
That's logic based on a stack system. It also ignores the fact that one-shot Items (as well as other cards, like Monster Enhancers) can be played from the hand to affect the combat immediately. From the strictest interpretation, you must play the card to actually play it, and that's the one we officially stand by. Declaring your intent means nothing, because you can choose not to follow through, without penalty when it comes to discussing what cards you might play. And since you can't just win the combat without giving the other players a reasonable amount of time to stop you, then everyone has a chance to "react" by playing cards that can change the situation from the player winning to losing again. Of course, there are few cards which could immediately cancel the just played card as well, but the card must be played for you to be able to play them. Again, a player's expressed intent on what cards he's going to play is not to be taken that he has played them until he has actively moved them from the table in front of him or taken them from his hand and added them to the combat.
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