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Old 05-21-2010, 06:02 PM   #1
Kromm
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Default Pyramid #3/19: Tools of the Trade – Clerics

Pyramid #3/19: Tools of the Trade – Clerics is now available over on e23. Remember Pyramid #3/1: Tools of the Trade – Wizards? Like that, but for holy folks. You get pure crunch in the form of funky divine auras; sacred gear (specifically, divine artifacts); a game aid to help you track important religious events (like holy days) in the campaign; detailed background info on shamans, sin eaters, templars, and the concept of holy sanctuary; and all the usual trimmings. While this issue is exceptionally Dungeon Fantasy-friendly, don't be fooled by the word "clerics" in the title . . . if your campaign features religion at all, then you won't want to miss this one!
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Old 05-21-2010, 06:40 PM   #2
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Default Re: Pyramid #3/19: Tools of the Trade – Clerics

I think the Divine auras are going to be extremely useful in any kind of Fantasy game, as well as I suspect Supers games ;)
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Old 05-21-2010, 07:29 PM   #3
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Default Re: Pyramid #3/19: Tools of the Trade – Clerics

Yeah I've already worked up a psi ability that basically gives all those affected a 'tactical com' for a game I'm working up. That Aura enhancement is pretty nifty.

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Old 05-21-2010, 09:33 PM   #4
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Default Re: Pyramid #3/19: Tools of the Trade – Clerics

The idea of the sin eaters actually out-cooled the auras, and I bought the issue for the auras.
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Old 05-22-2010, 06:14 PM   #5
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Default Re: Pyramid #3/19: Tools of the Trade – Clerics

Quote:
Originally Posted by Rasputin
The idea of the sin eaters actually out-cooled the auras, and I bought the issue for the auras.
I liked that article also, but the latter suited my taste for crunch better.
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