10-31-2009, 09:34 AM | #11 |
Join Date: Aug 2004
Location: U.K.
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Re: [DF] Clerics
And, in the fine tradition of Call of Cthulhu, they become NPCs.
As I said, insane is for NPCs (which this book isn't).
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10-31-2009, 09:51 AM | #12 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [DF] Clerics
Daily Illum is where I saw it and I've been succeeding my Compulsive Behaviour rolls but it's a close call. Gonna fail somewhen.
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10-31-2009, 10:35 AM | #13 |
Join Date: Nov 2006
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Re: [DF] Clerics
I wasn't saying that DF clerics should have insane gods and their clerics, I was just saying that a book about them would be useful to DMs.
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10-31-2009, 11:01 AM | #14 |
Banned
Join Date: May 2008
Location: TIE pilot aboard the ISD Butterball
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Re: [DF] Clerics
Excellent! I was just starting the daunting process of statting out the deities of my Ravenloft conversion (and bewailing the fact that GURPS Religion is not out on .pdf format). This DF Clerics supplement will be a huge help!
Thumbsup to SJGames yet again! |
10-31-2009, 11:40 AM | #15 | |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: [DF] Clerics
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10-31-2009, 12:31 PM | #16 |
Banned
Join Date: May 2008
Location: TIE pilot aboard the ISD Butterball
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Re: [DF] Clerics
Nicely! For some reason, all my prior searches only turned up the print version. Buying the .pdf now!
That's another thing about SJGames. I can't explain why, but I have a much greater willingness to get their products not just legitimately, but specifically on first-sale from them (so they get the sale price, not some middleman seller). Maybe it's because of the high quality of their stuff. Or maybe I have a 5-point Sense of Duty to them... |
10-31-2009, 03:12 PM | #17 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF] Clerics
One fact that may not have gotten enough hype is that this book isn't just for clerics -- it's got stuff in there for every character with a connection to the divine. In fact, it could have quite reasonably been called "DF Clerics, Holy Warriors, Druids, etc.," except that would've made for a really cumbersome title. :)
So, if I may shill for a moment . . . Clerics can use 95% of the book, obviously -- everything except the Holy Warrior boxes. For every type of god, they get roleplaying advice, details for their Holy abilities (including elements for their Divine Servitors), a brand new lens for their template, and a new list of spells. All awesome stuff to be sure. But holy warriors get nearly as much -- I'd say about 80% of the book applies to them. Because they get everything the clerics do (including a new lens for each type of god!); only the new spells (and cleric lens) aren't directly useful for 'em. Druids won't find useful information in every section, but all of the "natural" gods (The Hunt, etc.) have a lens for converting the druid template over to a priest of the nature god, including new spells. Sometimes this is in addition to the cleric lens and sometimes it replaces it. So druids will be able to use somewhere around 25% of this book as a "splatbook," too! Even other characters will benefit from the "choosing a god" advice, and there are some neat easter eggs for other characters (bet you never thought to build a holy warrior with the scout template, eh?). And obviously this is a must-have for the GM if he wants to populate his world with a pantheon -- it takes GURPS Religion-style advice and boils it down to simple, Dungeon-Fantasy-style guidelines. Heck, we probably should've called it Dungeon Fantasy: Divinity, but then people might think it was about candies . . .
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10-31-2009, 05:00 PM | #18 | |
Join Date: Nov 2006
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Re: [DF] Clerics
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10-31-2009, 06:06 PM | #19 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [DF] Clerics
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and Loki was more a Chaos domain than Evil, "Lies and trickery" |
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10-31-2009, 07:04 PM | #20 |
Join Date: Nov 2006
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Re: [DF] Clerics
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Tags |
clerics, dungeon fantasy |
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