07-26-2018, 01:08 PM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: 4e Compendium
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Collections: Settings and Adventures by theme; Thaumatology, Cyberpunk. Action! Size would vary and this might be an issue ith Pyramid volume 3 since they are available. Cheaper to make but it would detract from some Pyramid sales. Tough call business wise I suspect. Power-Ups: Imbuements 2 to collect the Imbuement articles and add new ones, perhaps even clearer guidelines on building your own. New Material: There are several ideas I would love to see expanded on, Console Cowboys for example. We have already seen this a few times. One marketing advantage is the Pyramid forum threads. Those are ready made reviews of what people liked and did not like in various issues. While not comprehensive its an indicator on what might be worthwhile for extra attention.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-26-2018, 02:43 PM | #13 | |
Join Date: Jun 2015
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Re: 4e Compendium
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The only problem is that they're mostly for specific advantages or disadvantages, while Power-Ups 4 and 8 were more general-purpose enhancements and limitations. |
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07-26-2018, 02:47 PM | #14 | |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: 4e Compendium
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07-26-2018, 03:16 PM | #15 | |
Join Date: Oct 2006
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Re: 4e Compendium
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Printing out individual reference pages can slightly ease those troubles, but at that point you're just cobbling together your own piecemeal reference book (and often times, the useful references of these supplements are spaced far enough apart that you're looking at printing multiple pages, complete articles/chapters, or for certain ones even the entire PDF). None of this is insurmountable and admittedly from a business perspective it may be either undesirable or unfeasible, but for both new and old players it's certainly a stumbling block and a barrier to entry worth mentioning.
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- Danny |
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07-26-2018, 03:31 PM | #16 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: 4e Compendium
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I'm fine with the decision to focus on general modifiers in those initial issues and most of the time I can recall where I saw something if it was in a supplement. Its a bit harder in Pyramid but I have them in thier own folder so its easier to just check multiple issues quick;y. Still however sometimes it takes too long or I cant find it at all because I dont remember the exact name for example.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-26-2018, 03:35 PM | #17 |
Join Date: Aug 2004
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Re: 4e Compendium
For what it's worth, I have a PDF Editor that lets me extract pages from a PDF into a separate file. I've been using that to extract individual Pyramid articles to make them easier to find. It takes a fair amount of work, though; and I'd happily pay someone else (i.e., SJGames) to do something like that for me.
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07-28-2018, 01:59 AM | #18 |
Join Date: Aug 2004
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Re: 4e Compendium
Another Power-Up I'd like to see would be Meta-Traits. This would collect (and in some cases correct) all Meta-Traits thus far published, and would address issues and possible rules variants related to Meta-Traits.
One such issue would be “boxing”, the concept of turning a Meta-Trait into an Advantage in its own right: when is it appropriate to do so, and how do you go about doing it? Another issue would be Meta-Traits that overlap, and how to deal with it. Still another issue would be customizing Meta-Traits, such as introducing Lenses; but also how to create Modifiers that are unique to a Meta-Trait. There may also be some mention of variations on the Meta-Trait concept, like Meta-Mods (which collect a set of Enhancements and Limitations as a single package) and Styles (which collect an assortment of Skills and Techniques into a single package), in a compare-and-contrast format. Likewise, the relationship between Meta-Traits and Racial Templates. Mostly though, it would be a compilation of existing Meta-Traits. |
07-28-2018, 03:40 AM | #19 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: 4e Compendium
Yup. And the 8 books of the Power-Ups series take up about 220 pages combined. It would be nice to have an actual print book of that from SJGames, but lacking that you could make a nice little book for yourself at a PoD service like Lulu (in fact, I just ordered one for myself a couple weeks ago). Cost is pretty reasonable if you go B&W with color softcover.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
07-28-2018, 04:36 AM | #20 |
Join Date: Mar 2013
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Re: 4e Compendium
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