07-25-2018, 04:29 PM | #61 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Luck
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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07-25-2018, 04:56 PM | #62 | |
Join Date: Aug 2004
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Re: Luck
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Everything about how Talents affect Advantages is defined in GURPS Powers, and there isn't a distinction made between these benefits always apply and those benefits only apply if the Advantage is part of a Power. Rather, all benefits that are granted by Talents technically only apply if the Advantage is part of a Power. So when Reliable says This works exactly like Talent, and can't affect anything that Talent wouldn't affect, it's not drawing a distinction between benefits that affect the activation of the Ability and benefits that grant bonuses or reduce penalties relating to the Ability. Both of those are uses of the Ability, and rise or fall together. So either all of the benefits granted by a Talent can also be attained through Reliable, or none of them can. |
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07-25-2018, 05:07 PM | #63 | |
Join Date: Jul 2008
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Re: Luck
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Certainly once you've added Active, without which you wouldn't normally be able to declare Luck use in advance and thus wouldn't get the Talent bonus.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-25-2018, 05:09 PM | #64 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Luck
Reliable applies to anything a talent would affect, assuming you had such a talent. It does not require you to actually have a talent, nor does it require an appropriate talent actually exist. For powers that lack a power modifier, no talent exists, but reliable is still possible (side point: I dislike reliable, it tends to be unreasonably cheap on low base cost powers).
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07-25-2018, 05:13 PM | #65 |
Join Date: Aug 2004
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Re: Luck
…and unreasonably expensive for high-cost Abilities. I wouldn't mind turning it into a leveled Perk. 1 point per +1 works out the same for 20-point Abilities.
Last edited by dataweaver; 07-25-2018 at 06:08 PM. |
07-25-2018, 05:15 PM | #66 |
Join Date: Dec 2007
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Re: Luck
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07-25-2018, 05:27 PM | #67 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Luck
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effective skill below 10 with a Deceptive Attack" Basic Set, p.370 |
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07-25-2018, 05:31 PM | #68 | |
Join Date: Aug 2004
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Re: Luck
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The only deliberate omission is power Talents (see p. B255 and GURPS Powers). While these are related to the traits defined on pp. B89–91 in the sense that both grant bonuses to success rolls (whence the similarity in name), they aren't identical. Power Talents affect the use of advantages, not Skills. Last edited by dataweaver; 07-25-2018 at 05:57 PM. Reason: Added citation |
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07-25-2018, 05:32 PM | #69 |
Join Date: Dec 2007
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Re: Luck
That is what I would call "competence". There's no external variable outside of the programmer's control. He just saw the right way to proceed and took it.
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07-25-2018, 05:57 PM | #70 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Luck
I've always considered the main difference to be that Luck is under the control of the Player, while Serendipity is under the control of the GM.
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