11-06-2018, 10:21 AM | #21 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Would you like a Melee Fighting Talent?
This is a very interesting discussion.
All I have to add is that counting unarmed skills, this talent would cover about 29 skills, or 27 at Lv 1 with OldSam's restrictions in place. It looks like you all feel that it should not be priced in the same way as a regular talent, though. Because it's just not valuable enough for 15+ pts/level, because few characters would actually use all of those skills, or because it's partly a house-rule meant to change the skill default rules? OK, one more observation: if the talent only helps skills that are used at default, then Level 4 is the equivalent of putting 1 CP into each affected skill, and Level 3 is a bit like putting 1/2 point into each skill (3E style).
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 11-06-2018 at 10:25 AM. |
11-06-2018, 10:25 AM | #22 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Would you like a Melee Fighting Talent?
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11-06-2018, 10:32 AM | #23 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Would you like a Melee Fighting Talent?
Right, they default off of each other so much. I had forgotten that.
Maybe Talent prices would be more reasonable if they were priced using the defaulting skills rule in Wildcards: a skill that defaults off another skill in the same Talent only counts as 1/2 a skill. That would mean this Talent only "counts" as 17 skills, at most. Should it also cover Garrote, Lance, Kosho, Cloak, Net, Combat Sport, or Combat Art? Should it create a default for Brawling?
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 11-06-2018 at 10:37 AM. |
11-06-2018, 10:39 AM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Would you like a Melee Fighting Talent?
It's not so much defaulting as the fact that they tend to be solutions to the same problem -- using skill X means you aren't using skill Y. I would probably price a talent that included non-weapon skills at [10], though.
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11-06-2018, 11:38 AM | #25 | |
Join Date: Aug 2007
Location: Denver, CO
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Re: Would you like a Melee Fighting Talent?
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11-06-2018, 12:02 PM | #26 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Would you like a Melee Fighting Talent?
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11-06-2018, 01:37 PM | #27 |
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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Re: Would you like a Melee Fighting Talent?
you can make it the same way of the Jack of all Trades.
DX [melee weapons default only, -80%] 4 points. you can also limit the points spend in this DX form by the number of points spend in a melee weapons. or the level Y of this special DX limited by the relative skill level, DX+Y |
11-06-2018, 02:07 PM | #28 | |||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Would you like a Melee Fighting Talent?
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So a DX 15, Broadsword 20 guy would at worst have all weapon skills at 14. Quote:
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I'd allow for 5 levels to be bought at which point all weapon skills are treated as Default at DX (yes even the DX-6 ones). |
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11-06-2018, 03:29 PM | #29 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Would you like a Melee Fighting Talent?
I think I don't see a need for it.
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Bill Stoddard I don't think we're in Oz any more. |
11-06-2018, 06:03 PM | #30 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Would you like a Melee Fighting Talent?
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A better example: an experienced combatant with DX 13 and Broadsword-15 and 10+ pt. in other combat skills versus a DX 13 beginning fighter with Spear-12. I'm putting my money on the beginner, because spear is notably different in use--enough to mess up someone who can see an opening but doesn't know enough about his weapon to take advantage or see any mistakes being made by his beginner opponent. This situation is why Brawling and/or Wrestling is advised and taught, so you can change the fight to something you're good at and doesn't involve the weapon you're facing. Also, any combat talent that affects all skills that's cheaper than 15 pt./lvl is munchkin-cheap, or less than 10 pt./lvl if it's only defaults. It should cost at least as much per level as Combat Reflexes, really. And for some fighters that's still cost-effective.
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Paul May | MIB 1138 (on hiatus) Last edited by Kax; 11-06-2018 at 07:42 PM. |
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