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Old 06-29-2018, 10:38 PM   #11
scc
 
Join Date: Mar 2013
Default Re: forest dungeon

For the not being able to make a map thing have you looked at the D&D 3.5 web adventure The Crawling Jungle? They key point here is that the jungle moves because it's always centered on a big nasty in the middle, this would mean there can be now maps because nothing is fixed.
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Old 06-30-2018, 02:28 AM   #12
Devil_Dante
 
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Join Date: Jan 2016
Location: Italy, Rome
Default Re: forest dungeon

thank you for answers. DF 16 has a lot of materials and ideas.
I will create some poisons and venomous clouds for sure. I will make the PCs roll against these effects at the beginning of the journey instead. When they have contact with these dangers, i will simply pick the HT roll in order. In this way they won't know if a poison or a desease has been contracted :D
Always loved this idea (for some things, make them roll and letting know that something is wrong, kill the phatos)
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