12-05-2017, 02:24 PM | #1 |
Join Date: Nov 2009
Location: Albuquerque
|
[Limitations] Costs Character Point
I can't seem to find this anywhere, I remember digging it up at some point, and using it. . . But I can't for the life of me remember where.
|
12-05-2017, 02:34 PM | #2 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: [Limitations] Costs Character Point
I believe the most detailed treatment of this is currently in Power-Ups 5: Impulse Buys, "Character Point-Powered Abilities", pp. 13-15.
|
12-05-2017, 03:19 PM | #3 |
Join Date: Nov 2009
Location: Albuquerque
|
Re: [Limitations] Costs Character Point
Huh, so it's a flat x1/5 cost regardless of how many CP are used to power it. I can get behind that...
|
12-05-2017, 05:59 PM | #4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [Limitations] Costs Character Point
Do note that it plainly states the GM can charge MORE if he feels it's appropriate.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
12-05-2017, 06:36 PM | #5 |
Join Date: Sep 2007
|
Re: [Limitations] Costs Character Point
|
12-07-2017, 10:05 AM | #6 |
Join Date: Nov 2009
Location: Albuquerque
|
Re: [Limitations] Costs Character Point
Yeah, 1/5x is a pretty typical standard in GURPS for blanket "useful but only in extremely weak circumstances" like with alternate abilities, CP Powered Powers, and what not.
I was interested in using Spells as Advantages, and wanted to allow enchanting, but without recreating the wheel. I found a post here that had a cumulative Affliction wit have variable enhancement enhancement for a point, and it seemed legit. So I figured why not let them power the enchanting "spell" with a CP for an even CP to CP "trade", with maybe an 8hr prep time. Then, you can use the gadget rules to create the "enchanted items" and when the it has the required "CP" the enchantment is finished and functions. |
12-07-2017, 11:21 AM | #7 | |
Join Date: Sep 2004
Location: Canada
|
Re: [Limitations] Costs Character Point
Quote:
The number needed to power it is not something you can write down when you create the ability; it's subject to those rules (page 13) every time you try to use it.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
12-07-2017, 11:49 AM | #8 | |
Join Date: Nov 2009
Location: Albuquerque
|
Re: [Limitations] Costs Character Point
Quote:
If I want to write in: Costs 1 CP, x1/5; along with all the other modifiers, I am perfectly free to do so. I could even make it say "Costs 2, 3, 4 or 5000 CP, x1/5;" if it was necessary. I could even write in multiple scenarios, Costs X CP (1 when you bring food for the players; 2 when you bring drinks for the players; 3 when you are being a moocher; and 4 if you owe someone money and haven't paid them back yet), x1/5. The point made was it's a flat x1/5 cost regardless of the number of CP spent to power the ability. Which, as you pointed out, is the GMs prerogative, as always. |
|
|
|