05-23-2015, 01:45 PM | #11 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Targeting modifiers
Sure, but if you've played maybe three times in the past three years, with some total new folk and some others who may not have played in ten or twenty years, it's nice to have all of that stuff at a glance. :)
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05-26-2015, 09:51 AM | #12 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Targeting modifiers
In the DCW era this was true. Compendium 2nd edition is a bit more complex.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
05-26-2015, 10:13 AM | #13 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Targeting modifiers
Not much more. 2.5 says 30-37.5 is -1, 40-47.5 is -2, 50-57.5 is -3, on up to 80mph or faster which is -6. For vehicles with 5mph or better acceleration, that was good enough.
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05-26-2015, 10:17 AM | #14 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Targeting modifiers
Quote:
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05-26-2015, 11:33 AM | #15 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Targeting modifiers
The complexity isn't in the actual minuses, it was in figuring the relative speed to determine what speed value to use the modifier for.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
05-26-2015, 12:21 PM | #16 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Targeting modifiers
Quote:
There are nine cases, of which two say to use the target speed. Four are half the target speed, two are half (T - F) and the one left is T - F. If it was up to me, and I'll probably do this as a house rule:
And that's probably "good enough". But I'm teaching MIBs, and I think they'll want the "right way". Edited to add: Too many cases! Edit edit: added case for F to F, F to B, B to B.
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Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! Last edited by Chris Goodwin; 05-26-2015 at 12:33 PM. |
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05-26-2015, 01:16 PM | #17 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Targeting modifiers
Argh. Another idea just occurred to me. I think this is based on something I saw in one of the GURPS books.
The penalty is (R + I) / 4 R is the range in inches. I is a speed in inches per turn (mph / 10), rounded down to the nearest inch. If the cars are in a joust position (side arc to side arc in opposite directions) I is the speeds added together. If the cars are in a T position (F or B to side arc) then I is the crosser's speed. In a head on or tail chase (F or B to F or B) or parallel (side arc to side arc in the same direction) then I is the faster speed minus the slower speed. This replaces both the range modifier and the existing speed modifiers.
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05-27-2015, 02:34 AM | #18 | |
Join Date: Feb 2005
Location: Somewhere outside London, UK
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Re: Targeting modifiers
Good ol' speed modifiers. ;)
I'll resurrect something from an old thread. My old attempt needs a rewrite. I think this is as simple as I can get the speed modifiers: Quote:
To simplify this, you could give all weapons +2 to hit and use -(Speed/10) or -(Speed/20), which give the same penalties in most cases. Or a general +1 and remove the -1 penalty for targeting front/rear, but add +1 for targeting the side. Somehow swapping a penalty for a bonus seems more streamlined :/ Other than that, it would be useful if vehicle (and maybe component) size modifiers were on the vehicle record sheet (along with vehicle DM). This could take things like Sloped armor into account. |
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05-27-2015, 08:01 AM | #19 |
Join Date: Nov 2005
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Re: Targeting modifiers
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05-27-2015, 08:03 AM | #20 | |
Join Date: Nov 2005
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Re: Targeting modifiers
Quote:
Are you shooting out the side? Is the target moving side to side or at you? |
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