Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-07-2017, 10:43 AM   #21
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: [Powers] Neutralize & Energy Reserves

Quote:
Originally Posted by Azulan47 View Post
I think it would make sense if the Energy Reserves returns to its original state (however full or depleted it was) and if it would restore more ER than it currently has capacity for due to the negated levels the excess would be lost.
Yeah, definitely agree here. That's why I've been putting qualifiers like "if it was full in the first place" in - if your ER is down a few points when someone takes it away, you don't get those points back when the removal wears off. In fact, I'd probably say that any sort of removal of ER (Neutralize, Affliction (Negated Advantage: ER, etc.) hits your "full" points first. That is, if you have a 5-level ER, of which you've spent 2 points, and someone hits you with Affliction (Negated Advantage: Energy Reserve 2), you're going to lose two "full" levels, leaving you with only 1 ER point to spend. If you treat the "top" levels as being the empty ones, then I think there's too much temptation for characters to always burn off the top one or two points of their ER, and just have those empty levels as a buffer if they get hit with something that takes away ER.
Kelly Pedersen is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.