10-26-2022, 03:48 AM | #11 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: DFRPG running D&D 5e starting adventures
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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10-26-2022, 06:25 AM | #12 | |
Join Date: Jan 2008
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Re: DFRPG running D&D 5e starting adventures
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Killing one should be straightforward, no ice magic required. Several options exist which can be used separately, or together for redundancy: (1) hit it in the eyes (it's a big target!) with an arrow or shuriken or a spear from a woomera; (2) cast Flight on a knight, barbarian, or swashbuckler and have them stab it in the eyes or cut off a leg; (3) have a martial artist or swashbuckler Kiai it to stun it while you kill it; (4) have a bard or wizard mind control it; (5) Death Vision or Stun to stun it; (6) Rapier Wit or Song of Humiliation from swashbuckler or bard to stun it as a free action; (7) swarm it with a bunch of summoned karkadanns, bears, or Phantoms from the druid or wizard; (8) use Dark Vision, Darkness, Great Haste, and maybe Shield or Missile Shield to buff one of your fighters into being able to go toe-to-toe with it (under a Bless). There's a pretty good chance attacking the eyes will turn out to be futile (see above commentary on difficulty being mostly about monster vulnerabilities, not just numbers), so if I know nothing about the monster but I have a well-balanced party, I'm going to go for the eyes but have some backup plans already in motion in case it doesn't work. E.g. while the scout is Waiting to shoot it in the eyes as soon as it turns the corner (in my head the scenario is that I already spotted it through a wizard eye and now we're luring it into an ambush), the cleric is casting Resist Fire on the Swashbuckler, who is Waiting to Kiai twice, while two of my Complex Illusion decoys (with Initiative) are mirroring the Swashbuckler, and the druid is laying caltrops while the bard and I hold our Concussions ready to throw. (I'm assuming that for whatever reason kiting it to death with scout + Missile Shield + Flight isn't feasible, maybe because we're underground. Besides, I probably wouldn't have Missile Shield--it's not on my top 30 list of must-have spells.) Ideally we also have Mystic Mist from the druid pre-placed, and inside of that a pre-cast Sanctuary from the cleric, so that if everything goes wrong we have a way to fall back and regroup. Later on I'll check the books and see if this would work. The point I want to make here though is that taking on one giant just requires one of these tactics to match up well with its actual vulnerabilities, but taking on four of them requires ALL of them to work, roughly speaking. Last edited by sjmdw45; 10-26-2022 at 06:40 AM. |
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10-26-2022, 06:53 AM | #13 | |
Join Date: Jan 2008
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Re: DFRPG running D&D 5e starting adventures
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Yet another example of why scouts should carry and occasionally use meteoric iron bodkin arrows. (Ditto meteoric iron spiked shuriken for ninjas with Throwing Art.) Last edited by sjmdw45; 10-26-2022 at 10:45 AM. |
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10-31-2022, 01:23 PM | #14 | ||
Join Date: Jan 2022
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Re: DFRPG running D&D 5e starting adventures
One of the main conversions I've seen is dripton's castle whiterock conversion, which has a conversion guide for both gold and DCs for dnd3.5e
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Meanwhile, the same dripton whiterock conversion suggests that level 1 dnd characters are roughly ~125 point DFRPG delvers, and every dnd level is ~25 character points. This implies that a 9th level dnd character is about ~325 gurps points. 250 point DFRPG characters are like 6th level dnd characters. So applying all of this, the lost mines of phandelver has the heroes make an early DC 12 perception check to spot a trap, and then if they triggered it, a DC 10 dex check to not get snared. Converting that, a 5e DC 12 would be a 3.5 DC of 14, which is an unmodified Per check in gurps to see the trap. Avoiding it is a 5e DC 10, which is a 3.5 DC of 10, which is a DX+2 check in gurps. Seems to all look good to me! Last edited by beaushinkle; 10-31-2022 at 02:20 PM. |
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11-09-2022, 04:26 AM | #15 | |||
Join Date: Jul 2021
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Re: DFRPG running D&D 5e starting adventures
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11-10-2022, 11:50 AM | #16 |
Join Date: Feb 2005
Location: Austin Texas
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Re: DFRPG running D&D 5e starting adventures
I use DnD adventures for inspiration and puzzles and such but you have to be willing to take into account that gurps characters often have more random abilities that mess with things. that and shrink the combatants often.
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11-13-2022, 10:26 AM | #17 |
Join Date: Jan 2022
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Re: DFRPG running D&D 5e starting adventures
Sorry if it wasn't clear enough in the post. The math there is for 5e. We're converting 5e to 3.5, and then to DFRPG. There are tons of 3.5 <=> 5e conversions because the community is huge, and so converting back and forth between those two systems is easy. We also have a solid conversion between 3.5 and DFRPG.
This means that 3.5 is now the sort of "universal language". If we find a 3.5 module, great, we can convert it directly. If we find a 5e module, we convert it into 3.5 and then into gurps. If you want to make a 5e to gurps table directly, it would look like this: Code:
| DC | Mod | DC | Mod | | --- | --- | --- | --- | | 10 | +2 | 18 | -4 | | 11 | +1 | 19 | -5 | | 12 | 0 | 20 | -6 | | 13 | 0 | 21 | -7 | | 14 | -1 | 22 | -8 | | 15 | -2 | 23 | -8 | | 16 | -3 | 24 | -9 | | 17 | -4 | 25 | -10 | Last edited by beaushinkle; 11-13-2022 at 10:29 AM. |
12-03-2022, 06:12 PM | #18 |
Join Date: Jul 2021
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Re: DFRPG running D&D 5e starting adventures
Some how I doubt 62 pt GURPS characters match well even with 1st level 5e. The stats alone would tend to push the 62 point level. The magic i think is more powerful for D&D 5e if not as flexible as DFRPG.
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12-03-2022, 06:29 PM | #19 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DFRPG running D&D 5e starting adventures
Bear in mind that a +2 to a stat in 5e is only +5%. Based on actual mechanical benefits, I'd convert D&D stats as 8+stat/4, so typical level 1s have a single stat at 12 and everything else 10-11.
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12-05-2022, 02:43 PM | #20 |
Join Date: May 2011
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Re: DFRPG running D&D 5e starting adventures
Yeah, but that checks out. If they’re IQ12, ST11, DX10, HT11, that.s [40] already. If they’re a thief or something, with IQ11 ST110 DX12 HT11 that’s [70], and you’re in Disad debt already.
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