11-11-2020, 01:07 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Splitting off Memory Points from IQ completely
Memory Points (MP) indicate the amount of training a character has achieved to date.
A starting character starts with 12 MPs, whatever their IQ is. These are then allocated for starting talents, spells, and languages as usual. As the character progresses they can buy additional memory points for 500 XPs as usual.
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11-11-2020, 01:09 PM | #2 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Splitting off Memory Points from IQ completely
Well, that seems simple and effective
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11-11-2020, 01:13 PM | #3 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Splitting off Memory Points from IQ completely
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11-11-2020, 01:45 PM | #5 | |
Join Date: Sep 2018
Location: North Texas
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Re: Splitting off Memory Points from IQ completely
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A flat pool of 'memory points' would remove that.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 11-11-2020 at 03:39 PM. |
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11-11-2020, 03:14 PM | #6 |
Join Date: Jun 2008
Location: Boston area
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Re: Splitting off Memory Points from IQ completely
An IQ 8 starting PC is going to have a lot of weapon skills, I suppose. The only non-combat skills available are
Most of those are pretty useful, I reckon -- especially running. But I'd expect that IQ 8 characters become much more knowledgeable in fighting skills than they are now. In any case, low IQ characters will benefit from this suggestion and high IQ characters will be much less well-rounded. Of course, whether that's good or bad is a matter of perspective. I kinda like that higher IQ starting PCs are more versatile than lower. |
11-11-2020, 04:00 PM | #7 | |
Join Date: Oct 2020
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Re: Splitting off Memory Points from IQ completely
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With that said though I don't actually think removing MP from IQ is a good fix. I see Memory Points as a key part of IQ; perhaps the most important part. Just like I wouldn't want Hit Points taken away from ST. |
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11-11-2020, 05:19 PM | #8 | |
Join Date: Sep 2018
Location: North Texas
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Re: Splitting off Memory Points from IQ completely
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I was hung up on that for awhile too, but I ultimately realized that I actually preferred not having IQ as an intermediary attribute. Why not just purchase talents and spells with XP directly rather than buy stat points that then get used to buy something else? How the new acquisition model is implemented in the Legacy rules is problematic, however. The base XP cost is too high (initially, at least) and it should scale up as the character advances.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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11-11-2020, 05:44 PM | #9 | |
Join Date: Jun 2008
Location: Boston area
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Re: Splitting off Memory Points from IQ completely
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Otherwise, I'm happy with the system as is. I also can see why my house-ruled solution shouldn't be part of the official rules, since simpler rules are by and large better. To be sure, I haven't played ITL prior to Legacy (played Melee some decades ago), so I don't have any sentimental preference for the original rules or experience with them. |
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11-11-2020, 05:50 PM | #10 |
Join Date: May 2015
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Re: Splitting off Memory Points from IQ completely
It might help if the cost to add talents started low and increased as the character gained talents (not attributes).
I think there's probably a need for an ability to train talents with study time, rather than (and/or in combination) with XP. And probably some more thought into what's required to learn some of the talents, and whether or not they _can_ just be "learned" or not (Charisma? Acute Hearing? Can I really just "study" those, or gain them from adventuring experience?). I.e. I want it to be possible to take some peasants and train them to use weapons, by spending time training them, and without giving them XP that could be spent to raise attributes. And I don't want it to be possible to learn Charisma or Acute Hearing, or at least not as easily as it is to learn Ax/Mace. |
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