10-10-2020, 10:18 PM | #21 |
Join Date: May 2015
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Re: Beasts in HTH
FWIW, the 3d+3 giant club is no doubt using basic Melee's giant club rules, where damage is 1d+1 for every 10 ST of the giant.
And Melee giants go up to ST 50... so club damage 5d+5. |
10-10-2020, 10:59 PM | #22 |
Join Date: Dec 2017
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Re: Beasts in HTH
That sounds right to me. Melee and Wizard were left a sort of their own little world when it comes to some of the performance stats for various creatures. Personally, when I play TFT I just go with the damage you would calculate using ITL's approach, at least for humanoids
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10-11-2020, 07:21 AM | #23 |
Join Date: Jun 2008
Location: Boston area
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Re: Beasts in HTH
I guess the question to be settled is whether every hit from a giant's club is likely a near death blow for the average character or whether most such hits are.
If you go with 3d, there are some hits that do less than the 1d+7 minimum and some which do more and the 1d+7 max. Instead of equal odds for every outcome, there is a bell curve. I don't have a good argument as to why 3d is preferable or worse than 1d+7 however, so I haven't decided to make a house rule or to write it into the descriptions of any encountered giants. |
10-11-2020, 07:59 AM | #24 |
Join Date: May 2015
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Re: Beasts in HTH
I tend to prefer dice to high "adds", because something like 1d+7 (or even 1d+4) is not very variable and has a high minimum. Unless there's a reason I think a high minimum makes sense for some type of attack because of what it represents, I tend to like to replace adds with dice.
Mainly I look at the lowest damage roll, and think if that seems right or not. ... also taking into account that a 1 on 1d happens 1/6 of the time, much more than a 2 on 2d6 (1/36 of the time), or a 3 on 3d (1/216 of the time). So I look at 1d+7 and the first thing I question is "can't roll less than 8 damage" - does that seem right? (Of course, the answer is subjective and will vary from player to player...) |
10-11-2020, 10:19 AM | #26 |
Join Date: Dec 2017
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Re: Beasts in HTH
Agreed; this is one of the reasons I ignore that rule. The other major reason is that every time an un-needed rule gets pruned away an angel gets its wings.
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10-11-2020, 10:22 AM | #27 |
Join Date: Jun 2008
Location: Boston area
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Re: Beasts in HTH
Because for some reason, the designers decided that the humanoid HTH damage was a bit lighter than it should be and changed it in ITL. Obviously.
And just as obviously, one might think that was unwarranted and drop it if they want. Since the reasoning that led to the +1 isn't obvious to me and since I don't have any clear idea what the right amount of damage ought to be, I'll play it RAW. (Lars does have a point that removing rules is generally beneficial. That +1 is just another thing we may forget in the middle of play. On the other hand, many of our contributions in the house rules section are devoted to adding rather than removing rules.) |
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