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Old 02-17-2015, 05:07 PM   #71
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Default Re: Robin D. Laws Player Types Quiz

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Okay, I've tarted it up a bit.

Anything one sigma above the mean is bold. Anything one sigma below the mean is in italics. And I've added a pie chart and a bar graph.

If I put any more time into it, it will be to address biasing issues in the questions. I have read many good comments, but haven't had the time to give them the careful consideration that they deserve.
Even though I haven't gotten it to work for me. I inexplicably quite delighted that you are doing this. Thanks.
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Old 02-17-2015, 06:38 PM   #72
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Default Re: Robin D. Laws Player Types Quiz

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"Submit" doesn't work on mine. I'm running Chrome.
I just ran it with Google Chrome version 40.0.2214.111 (64–bit) on Mac OS 10.10.2 Yosemite. If you haven't tried it lately, you might want to give it another go.

Make sure JavaScript is turned on.

Last edited by Captain Joy; 02-18-2015 at 11:06 AM. Reason: added JavaScript comment
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Old 02-18-2015, 10:24 PM   #73
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Default Re: Robin D. Laws Player Types Quiz

It just occurred to me, if each question is (at least roughly) a category A vs category B structure, shouldn't each answer raise one score and lower another, rather than always raising or lowering a single specific score?
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Old 02-19-2015, 02:47 PM   #74
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Default Re: Robin D. Laws Player Types Quiz

Power Gamer: 58%
Butt-Kicker: 46%
Tactician: 50%
Specialist: 8%
Method Actor: 67%
Storyteller: 79%

Casual Gamer: 46%

I suppose the only surprise was that Casual Gamer is so high and Tactician is so low. Well that and I didn't think I was so high in Method Actor.
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Old 02-19-2015, 03:11 PM   #75
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Default Re: Robin D. Laws Player Types Quiz

I suspect that if you're thinking much about the group's shared experience that shows up in Casual Gamer.
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Old 02-20-2015, 03:29 AM   #76
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Default Re: Robin D. Laws Player Types Quiz

Power Gamer: 50%
Butt-Kicker: 29%
Tactician: 63%
Specialist: 29%
Method Actor: 54%
Storyteller: 58%
Casual Gamer: 50%

I get most of these. Is "specialist" about always playing a particular type of character?

The first question is baffling to me. Of course I know how to level up. Overcome the challenges presented to you. In virtually any RPG this is the case. It's even clearer in D&D - get X experience points, and you level up. Some character sheets even include the exact value you need on them.

Beyond that, my percentages are generally ok.

I have a bit of a "specialization" that doesn't show, though. I almost always play women. I don't know why. In virtually everything where it's a choice, I prefer the fems.

Good quiz! This sort of thing isn't my style, but it's well done.
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Old 02-20-2015, 05:05 AM   #77
Peter Knutsen
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Default Re: Robin D. Laws Player Types Quiz

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Originally Posted by johndallman View Post
I suspect that if you're thinking much about the group's shared experience that shows up in Casual Gamer.
As I understand it, keeping in mind that it's been years and years since I last touched that book, Casual Gamer is about it not being about the game, but instead being about "these dudes are my friends, I like hanging out with them, but it's not important to me what we do (as long as what we do doesn't result in a lot of friction, e.g. due to rules so badly written that they are wide open for interpretation)."

In that way, it's really a strongly "none of the above"-type category.
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Old 02-20-2015, 05:13 AM   #78
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Default Re: Robin D. Laws Player Types Quiz

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I get most of these. Is "specialist" about always playing a particular type of character?
Yes. I think so.

I think it's either about always wanting to play a character type that fills a very specific capabilitistic niche, e.g. not rogue but specifically a ninja'ish character.

Or else it's about having a fairly short list of very specific capabilitistic niches and always wanting to play one of those.



Neither fits me. I have a not-very-specific capabilitistic niche, the brainy dude, that I like to play, that is variations over the same theme again, as obviously being a desire that is grossly under-served by RPG systems that have only a single non-physical primary attribute.

But I certainly dislike the 1970's attitude where I am expected to come to the table with no idea what to play, and am to roll 3d6 six times in order, and with this roll telling me what kind of character I am to play.

So am I a Specialist or not? I don't fit the definition, regardless of whether it's the first or second, but I am under-served by most existing RPG systems (and while GURPs is bad, some others are worse, e.g. Hero System), and it's still somewhat useful I think.
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Old 02-21-2015, 07:36 AM   #79
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Default Re: Robin D. Laws Player Types Quiz

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Originally Posted by TheRedArmy View Post
I get most of these. Is "specialist" about always playing a particular type of character?
Yes. Laws' definition:

Quote:
The Specialist favors a particular character type, which he plays in every campaign and in every setting. The most common sub-type of specialist is the player who wants to be a ninja every time. Other specialists might favor knights, cat-people, mischief-makers, flying characters, or wistful druid maidens who spend a lot of time hanging about sylvan glades with faeries and unicorns. The specialist wants the rules to support his favored character type, but is otherwise indifferent to them. To make a specialist happy, you have to create scenes in which his character can do the cool things for which the archetype is known.
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Old 12-12-2018, 10:31 AM   #80
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Default Re: Robin D. Laws Player Types Quiz

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It just occurred to me, if each question is (at least roughly) a category A vs category B structure, shouldn't each answer raise one score and lower another, rather than always raising or lowering a single specific score?
Maybe. As it is, with 42 questions, each of 7 play types will get 6 chances to raise its score. If you picked "Never" all six times for a player type, its score would be 0.

I recently adjusted it so all the scores are normalized so all 7 player types sum to 100. Previously, you would be assigned a score between 0 and 100 for each of the 7 player types. Which do the forumites prefer?
  1. Each player type have a value between 0 and 100
  2. The player types should sum to 100

Also, I intend to go back and address the potential bias issues that people had previously mentioned (years ago).

As far as the way it's scored, the way it's currently done works: assigning positive values to the positive-response player type and assigning no value to the negative-response player type. Assigning a value to the negative-response player type doubles the opportunities each player type can be raised, which might allow for more accuracy. I'm looking into this as well, trying out different things in spreadsheet.

EDIT: I undid the "sum to 100" normalization (see post #83)

Last edited by Captain Joy; 01-05-2019 at 07:44 PM.
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