11-29-2016, 04:48 AM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
Quote:
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11-29-2016, 06:42 AM | #12 |
Join Date: Oct 2014
Location: Chicagoland
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
Oooh! Thanks for that. Free shipping!!
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GMing Since 1982. |
11-29-2016, 11:32 AM | #13 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
Is Magic necessary for an understanding of Thaumatology?
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Joseph Paul |
11-29-2016, 11:54 AM | #14 |
Join Date: Aug 2009
Location: Poland
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
No, but around 80 pages are devoted to the spell system, which has a poor choice of spells outside of Magic, and syntactic magic advices to use the prices in Magic for magic items.
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11-29-2016, 12:01 PM | #15 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
Basically Thaumatology isn't really a book about magic or a magic system, it is a book which presents several alternative magic systems several of which require the standard magic system and the spells from GURPS Magic to fully utilize. It also provides several systems which are completely independent from GURPS Magic. So the answer is a firm yes and no, but you will get more use out of Thaumatology if you have GURPS Magic.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
11-29-2016, 01:09 PM | #16 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
(EDIT: See below. My answer here was incorrect.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 11-29-2016 at 03:23 PM. |
11-29-2016, 02:10 PM | #17 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
Downloaded in response to your post, to a separate filename, and it's the old PDF. This was purchased on order e23-110804-176216.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
11-29-2016, 02:15 PM | #18 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
Quote:
=x
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11-29-2016, 03:29 PM | #19 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
I've looked further into this and I apologize; I was mistaken about these versions having been uploaded.
The newest files have been sent to CreateSpace, but are not yet available as PDFs. This is because "PDFs to be used as ebooks" are actually created rather differently than "PDFs to be used for print-on-demand" -- their covers are handled differently, they need bookmarks, etc. So these have not yet been created because we've had to prioritize the Dungeon Fantasy RPG and other day-to-day projects first. (It's not going to take a lot of work to finish these up -- perhaps a day or so -- but that still means waiting until we have a spare day.) It's worth noting that, due to our optimizing them for CreateSpace, these new files are laid out in black & white, not color. So when we do upload them, they will be B&W PDFs, much like Ultra-Tech.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
11-29-2016, 03:35 PM | #20 |
Join Date: Oct 2014
Location: Chicagoland
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Re: GURPS Reprints - Magic, Thaumatology, and Ultra-Tech
That's disappointing.
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GMing Since 1982. |
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