02-14-2013, 05:56 PM | #11 |
Join Date: Aug 2007
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Re: Building Zentraedi Power Armor
Yes, really because it doesn't fight on the ground.
This is not a ground combat unit. It was primarily designed for space combat but does well in the air anyway. It will be flying at over 1 kilometer and more likely at 400 kph than 4. I told you tanks don't even fight on the right battlefield but for some reason you decided to ignore that. Look, the OP is asking about a specific anime that you apparently have never seen and whose fictional physics you disdain. You're not helping anybody.
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Fred Brackin |
02-14-2013, 06:10 PM | #12 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Building Zentraedi Power Armor
Canonically, the Zentradi don't have nukes.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
02-14-2013, 06:24 PM | #13 |
Join Date: Aug 2007
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Re: Building Zentraedi Power Armor
But the full Zentraidi fleet is capable of making an entire planet unihabitable with only a few minutes of energy weapon bombardment.
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Fred Brackin |
02-14-2013, 07:41 PM | #14 | |
Join Date: Apr 2005
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Re: Building Zentraedi Power Armor
Quote:
Pointing out that a genre needs "rule-of-cool" in place in order to work as shown, and that it has flaws if one tries to follow realism strictly, is not "disdaining" it. It's pointing out a convention of the genre. I pointed that out because, if he's expecting the mecha to behave as it does in the show, he needs to know where to deviate from a strictly realistic interpretation that the base rules would give. Since the OP is talking about a Supers campaign rather than Robotech campaign, it seems like a good idea to at least consider what potential threats might be involved in that game; as most Supers games are set on a more-or-less modern-day earth, tanks seem like a decent possibility, and a good place to benchmark other large armored combat vehicles. If we had more specific details of the campaign in question, then we could give a more definite comparison, but we don't. (And where does that 4 kph even come from?) |
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02-14-2013, 08:22 PM | #15 |
Join Date: Jun 2011
Location: Richmond, VA
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Re: Building Zentraedi Power Armor
I appreciate all the help on this and your right it is a glass cannon, however it is a highly mobile glass cannon and wasn't designed to fight a main battle tank. Certainly not from the front at least.
As a former tank master gunner I can personally atest that the top armor of most tanks is at most 2" RHA wheras the front armor of an M1A1 is over 18" RHA plus other classified stuff. It is very likely that this mecha would make top attacks against ground targets. Against air targets it can hold its own with multiple weapon systems and defenses. But to the point of what I am trying to do here. I ask is it better to stat this as an ally with the powers, as a template like the Dreadnaught from GURPS Supers, or as a vehicle....I am confused...help |
02-14-2013, 08:30 PM | #16 |
Join Date: Jun 2011
Location: Richmond, VA
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Re: Building Zentraedi Power Armor
Here is what I came up with on GCA for one of the hip missile launchers firing the Maggot Missile capable of launching 21 missiles at a time. The individual missiles are based loosely on the AIM9 Sidewinder using 5.76kg of CL20 explosives
Diwhaug Ratsatoul-8 missile launcher CR Attack 6 (Armor Divisor (10); Explosive (Damage / 3xYards); Damage Multiplier (x8); Gadget/Breakable: DR 21; Gadget/Breakable: Size 0 or more; Gadget/Can Be Stolen: Must be forcefully removed; High-Tech; Homing (Combined active radar[20] and LLLTV[5]/IIR[10]) (+35); Increased Range (x20); Limited Use (1/day); Rapid Fire (1x21); Selective Fire; Superscience) [1306] Last edited by ssveter; 02-14-2013 at 08:32 PM. Reason: Typo |
02-14-2013, 08:44 PM | #17 |
Join Date: Jun 2011
Location: Richmond, VA
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Re: Building Zentraedi Power Armor
This is what it looks like in the weapon stat block
Weapon Damage ACC Range RoF shots Rcl Diwhaug Ratsatoul-8 6dx8 (10) cr ex/3 3 200/2000 1x21 1 1 missile launcher |
02-14-2013, 09:14 PM | #18 | |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Building Zentraedi Power Armor
Quote:
If everyone has mecha-suit Allies, then that doesn't matter. If they don't, then Dreadnaught-style is probably best. Vehicle seems like a poor third option, as anime powered armor (even at 55ft tall) can do all the jumping, acrobatics, crouching etc that a person can do, and that's just easier to figure as a 55ft person than via vehicular controls in GURPS. I think. I haven't looked at the recent Pyramid with Pulver's tweaks on Spaceships as Mecha, though.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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02-14-2013, 09:54 PM | #19 | |
Join Date: Jun 2011
Location: Richmond, VA
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Re: Building Zentraedi Power Armor
Quote:
The plotline is that this enemy is a micronized advanced scout for the invading Zentraedi forces. There will be two versions of the armor, full-sized and micronized. Hopefully the supers can convince the scout that attempting to attack earth will doom the Zentraedi. Much like the Macross movie. |
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02-15-2013, 07:51 AM | #20 |
Join Date: Aug 2007
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Re: Building Zentraedi Power Armor
Looks like I misread a distance for a speed in your description of tank gunnery.
Tank guns still aren't used to for AA fire even against helicopters, much less jets and a Q Rau is more algile than both put together.
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Fred Brackin |
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gurps 4e, mecha, powers, supers |
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