12-10-2012, 12:27 PM | #1 |
Join Date: Sep 2008
Location: near London, UK
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Elementalism power build
I'm working on the details of a White Russian elementalist (volkhv') tradition (careful and paranoid survivors of the Revolution, who by the 1940s have mostly ended up working in the GRU for long and complex reasons). My understanding is that hard data on the tradition in the real world are tricky to come by (they were mostly wiped out by the Christian missionaries in the tenth century, who brought writing but didn't want to write about them), but that they were known for foretelling the future and a certain amount of elemental manipulation.
Comments very welcome! The build will be updated at http://tekeli.li/wwii/white_russian_elementalism.html as I get feedback but here's my initial draft: Basics Everyone expects a volkhv' to have Precognition. He actually achieves this by conversing with elementals, but some points in Fortune-Telling never go amiss. Elemental Talents Elementalism in game terms is primarily power-based, and cannot be used without Medium plus at least one Elemental Talent. There are four of these: Elemental (X) Talent, where (X) is Air, Fire, Earth or Water; they apply to rolls made when controlling that element, but having any of them opens up all elemental powers for acquisition. (I.e. if you only have Elemental Fire Talent 1 you can still learn Detect (Earth).) The first Elemental Talent cannot normally be acquired in play; it's innate, and believed to concentrate in certain Russian families. It can be improved, and other Elemental Talents added, during play. Power Modifier The Elemental power modifier is -20%. Not only is this power mana-sensitive, each ability requires a minute's ritual preparation before use, and without it only works at half effect (where this is sensible; where it isn't, it doesn't work at all). To activate any power that doesn't normally have an activation roll (e.g. Shapeshifting), roll Ritual Magic (White Russian Elementalism); this is subject to mana modifiers (-5 for Low), and to whichever is the applicable elemental talent. Elemental Powers Powers are learned with a -15% Elemental modifier. Each power is restricted to a single type of element; if you want to control multiple elements, take multiple versions of the power. (Not all powers are available for all elements; see individual power notes.) Affliction (dazzling fire-bursts, irritating sandstorms, etc.) Allies (elemental creatures), with Summonable; Binding Control (an element, usually Common); Control (Weather) Air, Water or Fire power only. Create (forms of an element) Detect for elemental phenomena Doesn't Breathe Enhanced Move Filter Lungs Flight Infravision Innate Attack (elemental blasts) Medium This is required for speaking with elementals. It's normally learned as -50%, elementals only, with the usual power modifier. Neutralize (Elemental Powers) Obscure Permeation Pressure Support Shapeshifting Bestows the various Elemental Meta-Traits; see p. B262. As normally with Alternate Forms, pay for the most expensive body you've learned (90% of the cost difference between it and your standard racial template, +15 points), +15 for each cheaper one. Individual Bodies may be improved over time, but these improvements aren't switchable: once you've improved your Body of Fire, it continues to be that improved version (which may be recognisable to your elementalist peers). Body of Air 36 points. Often improved by reducing the ST penalty and HP bonus and removing No Manipulators. May even add Payload. Body of Earth 175 points. Often increases DR. Body of Fire 6 points (or more) Body of Ice 99 points. Learned as a Water or Air effect. Body of Metal 175 points. Learned as an Earth or Fire effect. Body of Stone 140 points. Learned as an Earth effect. Body of Water 175 points Speak Underwater Water only. Telekinesis (elemental forces) Temperature Tolerance Fire (to extend the high end), Air or Water only. Terrain Adaptation Earth, Air or Water only. (In the latter two cases, only useful with Walk on Air or Walk on Water.) Tunneling Earth only. Walk on Air Air only. Walk on Liquid Air or Water only.
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12-11-2012, 05:23 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Elementalism power build
Presumably they can buy Precognition, or possibly a Patron who provides information?
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12-12-2012, 02:41 AM | #3 |
Join Date: Sep 2008
Location: near London, UK
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Re: Elementalism power build
The intended mechanism for that is the summonable Allies, but I'll have to look at point values to see if it's reasonable to build a standard elemental with Precognition.
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12-12-2012, 06:49 AM | #4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Elementalism power build
Do the Elemental Talents add to reactions from elementals? If so, does, for example, Water Talent improve the reactions of fire elementals?
It would probably help to describe the elementals of this tradition, in terms of their intelligence and personality ranges. |
12-12-2012, 07:26 AM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Elementalism power build
How useful is Spirit Empathy to this kind of elementalist? Obviously you don't need to persuade elementals to do things that you've bought as powers, but persuading them to do other things as one-offs seems attractive.
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12-12-2012, 07:42 AM | #6 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Elementalism power build
Quote:
Yes. Will add, when I have time.
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12-12-2012, 08:59 AM | #7 |
Join Date: Sep 2008
Location: near London, UK
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Re: Elementalism power build
Very.
It's not quite as directly part of the game mechanics, but as colour, gaining new powers involves getting elementals to commit to a long-term contract with the elementalist.
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12-12-2012, 09:37 AM | #8 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Elementalism power build
That suggests they might actually have their contracted elementals with them all the time. One way of doing that is in fetishes/medicine bags, or other foci. Which would allow gadget limitations on powers.
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12-17-2012, 12:21 PM | #9 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Elementalism power build
Quote:
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Tags |
powers, thaumatology, wwii |
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