02-21-2018, 04:04 AM | #1 |
Join Date: Jun 2009
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Adding an activation to an Innate Attack
Currently been adding a custom data file with a power set that follows the Skills for Everyone (P162) rules, akin to how most Psionic powers are written up. I set "mode activate" and assign a skill. This makes a little activation roll pop up on the sheet (roll to activate: X (Skill)), which is nice and convenient. I know what tags to add to make this work, for the most part.
But I notice that for advantages that run off of Innate Attack, having that little bar pop up is really tricky. As far as I can tell, I can't add a second mode to the advantage that forgoes attack data, and so adding an activation cost doesn't work at all. Is this impossible or am I doing it incorrectly?
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02-21-2018, 08:04 PM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Adding an activation to an Innate Attack
The "Roll to use" that is displayed under some advantages (e.g. Active IR or Telepathy) or is a function of the character sheet.
It looks like once a trait is placed on the combat tables because it has a reach() or rangemax() - Phoenix doesn't display the "Roll to use" anymore, so the only way you can that kind of note to trait with combat table listings is either with a modifier or by adding an entry in "User Notes" and having Phoenix show usernotes.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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