11-21-2013, 08:25 AM | #11 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
I wrote up what I think the consensus role of the wizard should be in most fantasy role-playing games, and how the DF wizard compares to that consensus view.
The Role of Wizards
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03-21-2014, 06:37 AM | #12 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
After a long hiatus, I return to blogging with a post on
The Effectiveness of Artificers in Dungeon Fantasy I think that as written, the template is a good design that is likely hampered by most GM's not letting a gadgeteer go crazy with inventions, but that GM's should work with the artificer's player to make them effective.
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03-22-2014, 08:47 AM | #13 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
In my last article, I suggested that the key element to making artificers effective was to give them access to cool gadgets. Then I wrote an article that gave some examples of what I meant:
Improving Artificers in Dungeon Fantasy http://noschoolgrognard.blogspot.com...n-fantasy.html
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04-04-2014, 02:48 PM | #14 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
Characters in modern and science fiction games can have too much stuff to buy and keep track of. I make some suggestions on abstracting available equipment into supply dumps, based on some ideas from Action and Monster Hunters:
Ammo Dumps and Gun Closets http://noschoolgrognard.blogspot.com...n-closets.html
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04-05-2014, 04:25 PM | #15 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
I wrote up some house rules for supply pools, based on the concepts in yesterday's post.
GURPS Rules for Supply Pools http://noschoolgrognard.blogspot.com...ply-pools.html
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04-05-2014, 04:39 PM | #16 | |
Join Date: Mar 2013
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Re: GURPS No School Grognard Blog - New Posts
Quote:
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07-17-2014, 12:00 PM | #17 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
Bruno's going to be starting a DF campaign using a bunch of the rules from my blog, including the revised shaman and College Ritual Book Magic. I'm probably going to end up as the shaman, so I thought I should make sure that shamans in particular and summoners in general worked with College Ritual Book Magic.
Summoners and College Ritual Book Magic http://noschoolgrognard.blogspot.com...ook-magic.html
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07-26-2014, 08:24 AM | #18 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
As part of the work for Bruno's new campaign, I added some new elements and forms to my Rational Damage Spells:
http://noschoolgrognard.blogspot.com...ge-spells.html I also consolidated the Better Fantasy Armors work into a single page. http://noschoolgrognard.blogspot.com...asy-armor.html
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11-03-2014, 04:33 PM | #19 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
My online group's GM has been having difficulties with scheduling, so I suggested some alternate games they I would be willing to run. Mecha Against the Giants turned out to be popular, so I started noodling on mecha and giant design:
http://noschoolgrognard.blogspot.com...on-giants.html More information got written up (http://ottgaming.grimoire.ca/MAGT/Main), including a lot more detail on the mecha themselves.
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11-13-2014, 03:30 PM | #20 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS No School Grognard Blog - New Posts
I ran the first session of Mecha Assault on the Giants last night, and then I wrote about what happened.
http://noschoolgrognard.blogspot.com...ssault-on.html
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