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Old 03-14-2018, 12:10 PM   #61
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Re: Post Your Characters!

I love to create characters I'll likely never get to play, but hey, what the hell, it's fun to create characters.

Yukari "Marisa" Aiuchi

Yukari Aiuchi was born in Washington DC from a Japanese couple who have been brought to the US on a visa for scientific research. She was a bit on the more intellectual side, but was never a normal child: she could see and talk to spirits. From the spirit inside her computer to the spirit inside her parents' car, her talking with entities no one else could see has lead to her being been mistakenly diagnosed with just about every mental disorder that has hearing phantom voices as a symptom. Regular children bullied her, until a child decided to protect her. Jake Shields, who one day was gonna be the best policeman, EVER! (emphasis his), and decided that helping the bullied kid was the start of his career as a policeman. He befriended her despite her seeing and hearing things that he couldn't, and often expressed his wishes to be able to see the world as she did. The years passed, and Yukari's affinity with the spirits grew, with them telling her how they wished to be coaxed into helping her. Jake Shields asked her to marry him, and she accepted. She just asked for Jake and her to wear a talisman that the spirits asked they wore instead of a wedding ring, and Jake accepted. Jake joined a police academy, and finally joined the force. He was often away from home, doing undercover work, but Yukari understood. One day though, Jake fell in the line of duty infiltrating a human trafficking ring. Yukari swore that whomever was responsible would pay dearly for his crime, and enlisted the help of the spirits for her plans. She became a street racer to infiltrate the ranks of the ring as a driver, taking on the street name "Marisa", as in "Marisa Kirisame" from Touhou Project. She spent almost all of her assets acquiring parts to build her own custom sports car, which she built herself, coaxing some spirits to help her with her project, and one spirit to inhabit it. Her relationship with the spirits has grown to the point where they provide her with early warning from danger and the ability to "see" the history or past of an object, provided they are properly coaxed into doing it, which will surely prove helpful.

100 Points

TL 8

ST 9 [-10]
DX 12 [40]
IQ 12 [40]
HT 10 [0]

Advantages:

Luck [15]
Medium (Pact: Disciplines of Faith: Mysticism, Trademark: Burning incenses -20%) [8]
Psychometry (Pact: Disciplines of Faith: Mysticism, Trademark: Burning incenses -20%) [16]
Danger Sense (Pact: Disciplines of Faith: Mysticism, Trademark: Burning incenses -20%) [12]

Disadvantages:

Disciplines of Faith: Mysticism (spirit worship) [-10]
Trademark: Burning Incense [-10]
Vow [Take care of her car, listen to her desires] [-5] (will serve as a further discount on a Pact related to supernatural abilities linked to her car since it houses a spirit)
Sense of Duty (Friends, car) [-5]
Guilt Complex [-5]
Quirk: Listens to Touhou remixes while driving
Quirk: Broad Minded
Quirk: Obsession: Avenge her husband (she's rational about it, but this goal prevents her from getting mad with grief)
Quirk: Always wears her wedding talisman
Quirk: Need for Speed.

Skills:

Acting 12 [2]
Diplomacy 10 [1]
Guns (Pistols) 12 [1]
Driving (cars) 14 [8]
Fast-Talk 11 [1]
Holdout 11 [1]
Mechanic (Automobiles) 11 [1]
Streetwise 12 [2]
Lockpicking 11 [1]

Last edited by WaterAndWindSpirit; 03-15-2018 at 10:03 AM.
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Old 03-14-2018, 09:24 PM   #62
Phantasm
 
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I would probably give her a Delusion disad to cover how others (most people being non-believers) react to her when she starts talking to the spirits. As always, a "delusion" can be true!

Also, she lacks the proper advantages to see and converse with spirits she doesn't have a Pact with. Oversight?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 03-14-2018 at 09:28 PM.
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Old 03-15-2018, 09:36 AM   #63
WaterAndWindSpirit
 
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Quote:
Originally Posted by Phantasm View Post
I would probably give her a Delusion disad to cover how others (most people being non-believers) react to her when she starts talking to the spirits. As always, a "delusion" can be true!

Also, she lacks the proper advantages to see and converse with spirits she doesn't have a Pact with. Oversight?
Doesn't the "Disciplines of Faith: Mysticism" includes reaction penalties from non believers considering you a bit mad?

Also, the Pact means she makes regular efforts to coax the spirits into helping her, which so far manifest by psychometry and early warning and Spirit Empathy, but should she break the pact, the spirits will start to ignore her kinda like someone who's angry at you starts pretending you aren't there. I also assumed being able to converse with the spirits was part of Spirit Empathy, but maybe I'm wrong.

Last edited by WaterAndWindSpirit; 03-15-2018 at 09:46 AM.
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Old 03-15-2018, 09:54 AM   #64
Phantasm
 
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Quote:
Originally Posted by WaterAndWindSpirit View Post
I also assumed being able to converse with the spirits was part of Spirit Empathy, but maybe I'm wrong.
It does not; Spirit Empathy only improves your influence skills when dealing with spirits. The 10-point advantage Medium (p. B68) explicitly gives you "the ability to perceive and communicate with spirits".
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 03-15-2018, 10:03 AM   #65
WaterAndWindSpirit
 
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Quote:
Originally Posted by Phantasm View Post
It does not; Spirit Empathy only improves your influence skills when dealing with spirits. The 10-point advantage Medium (p. B68) explicitly gives you "the ability to perceive and communicate with spirits".
Well, time to replace "Spirit Empathy" with "Medium" then, good catch, thanks.
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Old 06-03-2018, 03:37 PM   #66
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Here's a character I came up with to lead my bad guy NPCs, the Terrors (an expy of the Distinguished Competition's Titans).

Cardinal
(expy of: Dick Grayson/Robin I/Nightwing)

Cardinal is a young man of around 19 years of age. His uniform consists of a black chest piece made of a ballistic polymer over a molded titanium composite trauma plate, with a dark red "circle-c" (or copyright symbol, ©) on his left breast, purple short sleeves and pants made of a ballistic polymer adorned with armbands on the upper and forearms that have six to ten pouches each, red boots, red gloves, a red utility belt and bandolier with thrice as many pouches as should be possible, a red domino mask over the eyes, and a tattered red hooded cloak, which he often wears down letting his messy red hair (which is in serious need of a haircut but not long enough to be considered "girly" ... yet) be seen.

ST: 14
DX: 15
IQ: 12
HT: 15

HP: 18
Will: 15
Per: 16
FP: 14
Speed: 7.50
Move: 7

Dodge: 14
Parry: 17
DR: 35/29; 10/4* (first set of numbers chest only; first number of both for piercing/cutting only; armored uniform)

Punch (20): 2d+3 cr
Kick (20): 2d+4 cr
Bite (20): 1d cr
Baton:
- Shortsword Swing (20): 3d cr
- Shortsword Thrust (20): 1d+2 cr
- Smallsword Swing (20): 3d cr
- Smallsword Thrust (20): 1d+2 cr
- Thrown (21): 3d-1 cr
Birdarang (22): 2d (2) cut
Razor Shooters (21): 1d+2 (2) cut
Throwing Disc (22): 1d+4 (10) cr

High Jump: 16 ft 8 in
Broad Jump: 68 feet

Advantages:
Ambidexterity
Combat Reflexes
Dirty Fighting
Fearsome Stare
Flexibility
High Pain Threshold
Perfect Balance
Rapid Retraction (Kicks)
Rapid Retraction (Punches)
Very Fit

Powers:
Catfall (Passive Biological)
Climbing Line
Enhanced Dodge 3
Enhanced Parry (All) 3
Extra Attack 1
Flight (Controlled Gliding; Switchable; Winged; Gadget/Can Be Stolen; Gadget/Breakable: DR 10/4*; Electronic)
Foresight 2
Gizmos 3
Gunslinger (Wrist Shooters Only)
Heroic Throw (variant of Heroic Archer for thrown weapons)
Striking ST +5
Super Jump 2 (Biological)
Swinging
Trained By A Master

Disadvantages:
Bloodlust (9)
Bully (9)
Callous
On the Edge (6)
Overconfidence (6)
Paranoia
Stubbornness

Skills:
Acrobatics (H) DX+5 - 20
Blind Fighting (VH) Per+2 - 18
Boating (Motorboat) (A) DX+0 - 16
- Dodge - 11+Hnd
Body Language (A) Per+2 - 18
Bolas (A) DX+5 - 20
Climbing (A) DX+1 - 16
Cloak (A) DX+1 - 16
- Block 12
Computer Hacking (H) IQ+4 - 16
Computer Programming (H) IQ+0 - 12
Detect Lies (H) Per+0 - 16
Driving (Automobile) (A) DX+1 - 16
- Dodge 11+Hnd
Driving (Motorcycle) (A) DX+1 - 16
- Dodge 11+Hnd
Dual-Weapon Attack (Shortsword) (H) def+4 - 20
Dual-Weapon Attack (Smallsword) (H) def+4 - 20
Electrician (A) IQ+0 - 15
Electronics Operation (Surveillance) IQ+2 - 14
Escape (H) DX+5 - 20
Explosives (Demolition) (A) IQ+3 - 15
Fast-Draw (Stick) (E) DX+1 - 16
Forced Entry (E) DX+1 - 16
Garrote (E) DX+1 - 16
Gesture (E) IQ+2 - 14
Guns (Wrist Gun) (E) DX+5 - 20
Interrogation (A) IQ+4 - 15
Intimidation (A) Will+4 - 19
Judo (H) DX+5 - 20
- Parry 17
Jumping (A) DX+5 - 20
Karate (H) DX+5 - 20
- Parry 17
Kicking (H) Karate+0 - 20
Knot-Tying (E) DX+1 - 16
Leadership (A) IQ+0 - 12
Light Walk (H) DX+3 - 18
Lip Reading (A) Per+0 - 16
Lockpicking (A) IQ+2 - 14
Observation (A) Per+0 - 16
Parachuting (E) DX+0 - 15
Parry Missile Weapons (A) DX+5 - 20
- Parry 17
Piloting (Helicopter) (A) DX+1 - 16
- Dodge - 11+Hnd
Psychology (Applied) (H) IQ+4 - 16
Running (A) DX+1 - 16
Search (A) Per+0 - 16
Shadowing (A) IQ+4 - 16
Shortsword (A) DX+5 - 20
- Parry 17
Smallsword (A) DX+5 - 20
- Parry 17
Stealth (A) DX+1 - 16
Submarine (Minisub) (A) DX+1 - 16
- Dodge - 11+Hnd
Swimming (E) HT+1 - 16
Throwing (A) DX+1 - 16
Thrown Weapon (Disc) (E) DX+5 - 20
Thrown Weapon (Stick) (E) DX+5 - 20
Tracking (A) Per+0 - 16
Traps (A) IQ+3 - 15
Wrestling (A) DX+5 - 20
- Parry 17

Weapons:
Baton:
- Swing:
- - Damage: 3d cr
- - Reach: 1
- - Parry: 17/17F
- - ST: 6
- Thrust:
- - Damage: 1d+2 cr
- - Reach: 1
- - Parry: 17/17F
- - ST: 6
- Thrown:
- - Damage: 3d-1 cr
- - Acc: 1
- - Range: 72/144
- - RoF: 1
- - Shots: T(1)
- - ST: 6
- - Bulk: -2
- Weight: 1

Birdarang (x3)
- Damage: 2d-1 cut
- Acc: 2
- Range: 78/130
- Weight: 1
- RoF: 1
- Shots: T(1)
- ST: 6
- Bulk: -2

Razor Shooters (x2)
- Damage: 1d+3 (2) cut
- Acc: 1
- Range: 25/100
- Weight: 0.1/0.03
- RoF: 3
- Shots: 25(3)
- ST: 3
- Bulk: -1
- Rcl: 2

Throwing Discs (Monowire Edged) (x5):
- Damage: 1d+4 (10) cut
- Acc: 2
- Range: 72/144
- Weight: 0.5
- RoF: 1
- Shots: T(1)
- ST: 6
- Bulk: -2
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 06-03-2018, 05:36 PM   #67
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This is my Super in the game I'm playing RIGHT at this exact moment...


Chammy (Kamy) (500 points) "The Chameleon"
Age 23; Human; 5'8"; 120; Conscious, I keep up a morph of a plain-looking girl, brown hair, brown eyes. Unconscious I look like Mystique.

ST 15 [20]; DX 15 [40]; IQ 12 [40]; HT 15 [20].
Damage 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 12 [0]; Per 14 [0]; FP 15 [0].
Basic Speed 7.5 [0]; Basic Move 7 [0]; Block 9 (DX); Dodge 11; Parry 11 (DX).

Social Background
TL: 8 [0].
CF: Western
Languages: English

Advantages
Appearance (Beautiful) [12]; Chameleon 2 (Dynamic; Mutant; Requires Chameleon Roll) [12]; Claws (Talons) (Mutant; Requires Claws Roll) [7]; Combat Reflexes (Mutant) [14]; Damage Resistance 4 (Mutant; Tough Skin) [10]; Dark Vision (Mutant) [23]; Extra DX 3 (Affects DX; Mutant) [54]; Extra HT 3 (Affects HT; Mutant) [27]; Extra Perception 2 (Affects Per; Mutant) [9]; Extra ST 3 (Affects ST; Mutant) [27]; Hard to Kill 2 (Mutant) [4]; Hard to Subdue 2 (Mutant) [4]; Injury Tolerance (Homogenous; Mutant) [36]; Latent Abilities [52]; Metabolism Control 4 (Mutant) [18]; Mimicry (Mutant; Reduced Time (+1); Requires Mimicry Roll) [10]; Morph (Can Carry Objects (Light Encumbrance); Cosmetic; Mutant; Reduced Time (+1); Requires Morph Roll; Retains Shape) [50]; Mutant Abilities [309]; Mutant Talent 2 [10]; Super-Spy 2 [30]; Temperature Tolerance 4 (Mutant) [4].

Disadvantages
Enemy (US Government) (medium-sized group, some formidable or super-human) (9 or less; Hunter) [-30]; Flashbacks (Mild) [-5]; Impulsiveness (12 or less) [-10]; Nightmares (12 or less) [-5]; Secret (Mutant) (Possible Death) [-30]; Sense of Duty (Team) (Small Group) [-5]; Social Stigma (Freak) (Mitigator: Powers) [-5]; Stress Atavism (Mild) (15 or less) [-5]; Unusual Biochemistry [-5].
Quirks: Disciplined; Responsible; Responsive; Secretive; Suspicious [-5].

Skills
Acrobatics-15 (DX+0) [4]; Acting-14 (IQ+2) [2]; Carousing-16 (HT+1) [2]; Chameleon-16 (HT+1) [2]; Claws-16 (HT+1) [2]; Climbing-15 (DX+0) [2]; Detect Lies-16 (Per+2) [4]; Disguise/TL8 (Human)-14 (IQ+2) [2]; Driving/TL8 (Automobile)-14 (DX-1) [1]; Driving/TL8 (Motorcycle)-14 (DX-1) [1]; Escape-16 (DX+1) [2]; Fast-Talk-16 (IQ+4) [8]; Gambling-11 (IQ-1) [1]; Guns/TL8 (Pistol)-17 (DX+2) [4]; Guns/TL8 (Rifle)-16 (DX+1) [1]; Guns/TL8 (Shotgun)-16 (DX+1) [1]; Holdout-14 (IQ+2) [2]; Interrogation-13 (IQ+1) [1]; Intimidation-13 (Will+1) [7]; Judo-17 (DX+2) [12]; Karate-17 (DX+2) [12]; Lip Reading-14 (Per+0) [2]; Lockpicking/TL8-14 (IQ+2) [8]; Mimicry (Speech)-14 (IQ+2) [4]; Morph-16 (HT+1) [2]; Naturalist (Earth)-12 (IQ+0) [4]; Observation-16 (Per+2) [2]; Pickpocket-16 (DX+1) [2]; Search-16 (Per+2) [2]; Sex Appeal (Human)-18 (HT+3) [1]; Shadowing-14 (IQ+2) [2]; Sleight of Hand-16 (DX+1) [2]; Staff-16 (DX+1) [4]; Stealth-16 (DX+1) [1]; Streetwise-14 (IQ+2) [8]; Survival (Desert)-13 (Per-1) [1]; Survival (Jungle)-13 (Per-1) [1]; Survival (Woodlands)-13 (Per-1) [1]; Swimming-16 (HT+1) [2]; Tracking-16 (Per+2) [2].
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Old 06-03-2018, 05:55 PM   #68
Phantasm
 
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Two questions:

What does Mutant Talent cover in this case (and not, for example, a Body Alteration Talent?)?

and

Why is the US Gov't after her? (and which branch? Military, FBI, CIA, DHS, SHIELD/Checkmate/Task Force X/someone else?)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 06-04-2018, 07:45 AM   #69
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This is an alien race for PCs, I can post up a character too.

Esti are a peculiar race made from bio-engineering. Their heads have hair and their jaws are large and square. They have small protruding ears and nose with lizard slit eyes with a nictitating membrane. Surprisingly they have large upper canine teeth and large ‘tomb stone’ teeth, also their nails are blunt claws. Their skinny frames stand over long legs between a height of 5’7” to 6’4” with a muscular prehensile 7’ tail running into an slightly enlarged spine. Their skin is scaly and also quite tanned, depending on their mood their eye and hair colour can change.

Most Esti dress in split skirts with tight shirts, there is currently a preference to boots. There is little physical difference between the genders and therefore no specific gender clothing. It is normal for their tails not to be covered. Many prefer to roller skate from place to place.

Esti 304pts
5’11”, Humanoid Lizards, light brown skin, small nose, very long legs and a 7’ tail
ST 9, DX 10, IQ 10, HT 10
Damage 1d-2/1d-1; BL 16lbs; HP 9; Will 10; Per 10; FP 16
Basic Speed 9; Basic Move 9; Block 6; Dodge 12; Parry 8
TL 11, Languages Esti

Advantages
Ambidexterity
Arm ST (Lifting – Tail)+12 (One arm, +1SM)
Extra Arm (Tail, Constriction Attack, Extra Flexible, inconvenient position (sitting, clothes), Long +1SM, No Digits)
Blunt Claws
Long Legs
Long Tongue (Extra Flexible, No Digits, No Physical Attack, Short, Weak)
Nictitating Membrane 1
Teeth (Prominent Canines)
Slippery 4 (Only when wet, Nuisance Effect -1 reaction from those around you)

Extended Life Span x2
Fit
Flexibility
Rapid Healing
Recovery
Regrowth* (no Cybernetics)

Compartmentalised Mind (PK 1 Aspected Ability)
Compartmentalised Mind (Aspected, No Separation, TP only abilities)
Detect Telepathy (Precise, Psionic, Signal Detection)
Empathy (Secondary Mindreading via Telesend) Telepathic (Unreliable 14 or less))
Mind Probe (Alternative Ability, Psionic, Sensory, Telecommunication)
Mind Reading (Alternative Ability, Psionic, Sapient only, Sensory, Telecommunication); Mind Shield 1 (Telepathic)
PK Talent 1
TP Talent 1
Telecommunication (Telesend, Sapient Beings Only, Telepathic, Video (Secondary Ability))
Telekinesis 3 (No Punching, Psychokinetic)

Perks
Compact Frame, Light Menses, Long Fingers/Thumbs, Reproductive Control, Sanitized Metabolism, Scales, Schtick (can change hair and eye colour d6mins)

Disadvantages
Chummy, Compulsive Behaviour (News watcher/reader 6 or less)
Hungry (eats one extra meal per day)
Odious Racial Habit (Casual Tail or TK use -2, Activation 8 or less)
Odious Racial Habit (Eaves Dropper, -3 Mitigator caught using Telepathy, Activation 8 or less)
Proteous Virus (Mutates Telepaths into Esti (Requires TP, Telesend and Mind Reading, Resistible HT+4}
Skinny
Status (Psi ‘Freak’) -2 (Activation 11 or less)
Varied Body Heat (34 to 43 degrees C, ‘No Body Heat, Activation 8 or less)
Vow (Won’t eat red meat)

Quirks
Conviction “Marxist Philosophy”, Slightly Unusual Biochemistry, Slow Reflexes.

Skills
Diplomacy 8
Public Speaking (Debate) 9
Research TL11 9
Writing 9

*Regrowth was costed at 20pts - iirc some while ago Rev P Kitty thought it to be a better price. Also in Scifi background with better healing abilities the advantage is not so great.
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Old 12-15-2019, 12:10 AM   #70
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Dummy
WED-15-R22
WED-15 Treadwell Repair Droid

Physical Description:
Dummy is a typical WED Treadwell repair droid with a square three quarters meter by three quarters meter base supported by a pair of treads with ten small wheels, a central cylindrical body only 25 centimeters in diameter but close to a meter and a half in height topped with binocular optics, six long spindly tool arms around the central body, and a pair of spindly extendable arms on the central stalk. The base and central stalk are painted a gunmetal gray, but the base has a number of black silhouettes painted on it, including two Vulture droids, a droideka, a female iktotchi, and a hang glider.

250 points
ST: 10 [0]
DX: 10 [0]
IQ: 10 [0]
HT: 12 [20]

HP: 10 [0]
Will: 10 [0]
Per: 12 [10]
FP: 0 [0]
Speed: 5.50 [0]
Move: 5 [0]
SM: -1

Dodge: 8
Parry: 8

Punch (10): 1d-2 cut

Languages:
Binary (Native) (Native Language) [0]
Galactic Basic (Native) [6]
Huttese (Accented) [4]

Cultural Familiarities:
Core Worlds (Native) [0]
Hutt Space [1]
Outer Rim [1]

Advantages:
AI [32]
Ambidexterity [5]
Artificer 4 [40]
Claws (Sharp Claws) [5]
Clinging [20]
Damage Resistance 6 [30]
Doesn't Breathe [20]
Extra Arms 4 (Long +1, +100%) [40]
Extra Arms 2 (Long +1, +100%; Weapon Mount, -80%) [12]
High Manual Dexterity 4 [20]
Hyperspectral Vision [25]
Machine [25]
Radio (Burst, +30%; Secure, +20%) [15]
Stretching 2 [12]
Telecommunication (Cable Jack) [5]
Vacuum Support [5]

Perks:
360° Neck Rotation [1]
Accessory (Small Computer) [1]
Brotherhood (Other Droids) [1]
Compact Frame [1]
Controllable Disadvantage (Clueless) [1] (aka Comically Missing the Point)
Efficient (Mechanic!) [1]
Striking Surface [1]

Disadvantages:
Amnesia (Partial Amnesia) [-10] // has had more than a few memory wipes
Bloodlust (9) [-15]
Electrical [-20]
Hidebound [-5] // Not that imaginative
Low Empathy [-20]
Maintenance (Mechanic (Droids); One Person; Every Other Week) [-3]
No Legs (Tracked) [-20]
Numb [-20]
Restricted Diet: Electric Batteries (Very Common) [-10]
Short Arms (2 Arms) [-10] // The two on his center stalk
Sense of Duty (Owner's PC Party) [-5]
// "You can't do that to my meatbags! Only I can do that to my meatbags!"
Social Stigma (Subjugated) [-20]
Wealth (Dead Broke) [-25]

Quirks:
Affected by Magnetism [-1]
Calls Organics "Meatbags" [-1]
Cannot Float [-1]
Delusion of Being Independent [-1]
Homicidal [-1]

Features:
Sterile [0]

Skills:
Beam Weapons/TL11 (Pistol) (E) DX+0 [1] - 10
Brawling (E) DX+0 [1] - 10
Driving/TL11 (Mecha) (A) DX+0 [2] - 10
// one job was helping fix walkers
Electronics Operation/TL11 (Force Shields) (A) IQ+2 [8] - 12
Electronics Operation/TL11 (Security) (A) IQ+2 [8] - 12
Explosives/TL11 (EOD) (A) IQ+0 [2] - 10
-- Conditional +4 from High Manual Dexterity
Filch (A) DX+0 [2] - 10
Gesture (E) IQ+2 [4] - 12
Gunner/TL11 (Beams) (E) DX+0 [1] - 10
Knot-Tying (E) DX+4 [1] - 14
-- includes +4 from High Manual Dexterity
Liquid Projector/TL11 (Sprayer) (E) DX+2 [4] - 12
Lockpicking/TL11 (H) IQ+0 [4] - 10
-- Conditional +4 from High Manual Dexterity
Mechanic! (WC) IQ+0 [24] - 10
-- Covers: Armoury, Carpentry, Electrician, Electronics Repair, Leatherworking, Machinist, Masonry, and Mechanic, as well as any other skill used to make repairs or major overhauls.
-- Conditional +4 from Artificer
-- Conditional +4 from High Manual Dexterity
Pickpocket (H) DX+0 [4] - 10
Piloting/TL11 (Low-Performance Spacecraft) (A) DX+0 [2] - 10
Scrounging (A) Per+0 [2] - 12
Search (A) Per+0 [2] - 12
Shadowing (A) IQ+0 [2] - 10
Stealth (A) DX+0 [2] - 10
Throwing (A) DX+0 [2] - 10

Equipment:
Portable Starship Mechanics Tool Kit

------------------------------------------------------

Dummy was an NPC in a SWSE game I was in, one of my mechanic's pair of droids. He was originally based off the robot of the same name from the Iron Man films: helpful but not that intelligent. Over time, though, he evolved in play into something a bit more sinister, particularly after a session where we had to play our droids. One of the other players drew the short straw and ended up as Dummy, so he decided to play the droid's "clumsy helpfulness" as instead "trying to kill the party". (Before that, one of his stunts was serving "a drink for organics and droids alike", which was motor oil mixed in with moonshine.)

Of course, we ran with it. :)


I'm pleasantly surprised at his point value. That was not intentional!
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 09-30-2022 at 03:05 AM.
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