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Old 04-10-2019, 06:44 AM   #11
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [SPACESHIP] UT Weapons on a Small Spaceship.

Quote:
Originally Posted by AlexanderHowl View Post
Reloading time for large caliber rounds is going be longer, though I think that the majority of the low RoF comes from the assumption of aiming in the Acc calculations. A 2cm gun (a VRF SM+5 Medium Weapon) is doing a minimum of 30d(2) pi++ against targets in normal combat, fires 5 rounds per second, and can accurately target objects from 100 miles away without halving damage. Such a weapon is capable of tearing up most targets fairly quickly.
Actually, it must be firing more than 5 rounds per second, as SS explictly says it's allowing for 3+ seconds of aim. Thus it cannot be firing for more than 5 seconds in every 20s Spaceships turn, so it must have at least RoF 20.

The base RoF is at least 1/20. An 'improved' weapon has at least 1/10. A RF weapon must have at least RoF 2. An improved RF weapons has RoF 4+, and an improved VRF weapon RoF 40+.

So, my current game rule of 1/10, 1, 10 for normal RF and VRF is in error, and I'll be adjusting it, probably to 1/5, 2, 20 for the base weapons, and 1/3, 4, 40 for improved weapons.
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