12-27-2014, 04:57 PM | #21 |
Join Date: Jul 2009
Location: Berlin, Germany
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Re: Can you have something similar to poker in a TL 1 setting
What exactly do you mean by 'something like poker'? PK says 'no' because he defines vying as the defining thing. I would have said 'yes,' because I would accept games with a suitable mixture of luck and skill (so you can have professional gamblers) as sufficiently poker-like for world building purposes.
A lot of people in this thread seem to be concentrating on the medium (cards), which means tiles for TL1. |
12-27-2014, 05:00 PM | #22 |
Join Date: May 2005
Location: Oz
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Re: Can you have something similar to poker in a TL 1 setting
I had been thinking of something more like poker than it is like rummy or whist. Otherwise the OP would have said "something like card games".
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Decay is inherent in all composite things. Nod head. Get treat. |
12-27-2014, 05:07 PM | #23 |
Join Date: Jul 2009
Location: Berlin, Germany
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Re: Can you have something similar to poker in a TL 1 setting
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12-27-2014, 05:11 PM | #24 |
Join Date: May 2005
Location: Oz
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Re: Can you have something similar to poker in a TL 1 setting
Fair enough, if that's what the OP wants. It's almost old enough, too. Backgammon is the modern form of a category of games called "Tables", of which the earliest known example is an Ancient Egyptian game called senet that is documented from 3500 BC.
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Decay is inherent in all composite things. Nod head. Get treat. |
12-27-2014, 06:33 PM | #25 | |
Join Date: Aug 2007
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Re: Can you have something similar to poker in a TL 1 setting
Quote:
"Hah! Full Pantheon! Beat that!" "I certainly can't with my God of Grain and a pair of celestial legions." Changing the look of the game tokens and the names is easy enough but if you come up with something that's too novel in play style your players may not want to invest enough energy in your new game to learn it.
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Fred Brackin |
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12-27-2014, 07:20 PM | #26 |
Join Date: Oct 2014
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Re: Can you have something similar to poker in a TL 1 setting
In a setting where food is extremely valuable, it's gambling enough to use seeds for pebbles (I may be wrong in saying it was originally played like I just said though).
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12-27-2014, 07:41 PM | #27 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Can you have something similar to poker in a TL 1 setting
As far as I can tell, the thing that makes poker different from the other gambling games suggested is knowing what your results are without knowing what your opponents are. Zero in on that, and regardless of the exact method for determining results, you'll have something that looks like poker.
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12-27-2014, 09:24 PM | #28 | |
Join Date: Jul 2009
Location: Berlin, Germany
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Re: Can you have something similar to poker in a TL 1 setting
Quote:
To get the equivalents of Doc Holliday and professional riverboat gamblers (which IMHO is the thing that sets poker in the old west apart from say dicing in historical TL1 societies in a world building sense) it needs to have a skill component (so that professional gamblers can expect to win over the long run -- say at the end of a month) but also luck based element (so that casual players can hope to win over a few games at one evening). |
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12-27-2014, 09:56 PM | #29 | |
Join Date: May 2005
Location: Oz
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Re: Can you have something similar to poker in a TL 1 setting
Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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12-27-2014, 10:51 PM | #30 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Can you have something similar to poker in a TL 1 setting
Quote:
Clearly there's some room for cheating. Someone with good Sleight of Hand skill could covertly tip one of the dice over, unnoticed. On the other hand, the other players will know to be wary of this (I envision it as a money betting game, not a recreation) and so it's hard to get away with, and may depend on one of the dice being positioned just right, within easy reach of a finger duing "The Reveal" which is probably a formal process. On the third hand, subtly weighed dice is also a real risk. I imagine many players would insist on using their own dice (at least each player has to have a set, of I think 6 if not 7 or even 8). But on the fourth hand, it's not about rolling high, so you don't really gain anything if you unbalance one or two dice to be more likely to roll 5 or 6. Rather it's about getting "combinations", like in Poker and Yatzee. Rolling many sives or many fives is a combination, as is rolling several of each, but not the only one. |
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bronze age, gambling |
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