08-16-2016, 08:04 AM | #51 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
I just posted a review of Power-Ups 7: Wildcard Skills . This is a really useful resource for streamlining games. While doing the review, I also re-discovered the idea of Wildcard Points, a form of buying success that makes wildcard skills worth investigating even in games with long skill lists and lots of crunch.
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08-23-2016, 06:42 AM | #52 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
Today's post on Aborting Combat contains GM-centric advice for ending a conflict that seems too deadly for the PCs.
There's a lot of discussion about combat balance in GURPS, and it's true that balancing combat encounters can be challenging. This post approaches the problem of balance from the other direction: what if GMs knew how to abort a combat sequence without making it feel fake to the players? If GMs develop that skill, then balancing combat perfectly becomes less important because the GM has an escape hatch available for when combat becomes accidentally unbalanced. |
08-30-2016, 07:51 AM | #53 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
There's a new post at Just Roll 3d6 on character creation options. This post discusses five mechanical options for building characters, from standard point buy methods to templates to completely point-free approaches. The focus is on understand what each method does best so you can choose an approach that fits the needs of your game and your players.
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09-04-2016, 03:59 AM | #54 | |
Join Date: May 2016
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Re: Just Roll 3d6 - GURPS Content Posts
Quote:
I imagine that LOTR-like orcs would end up retreating when they're in sunlight, and LOTR trolls would turn to stone outright! :P |
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09-04-2016, 04:03 AM | #55 | |
Join Date: May 2016
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Re: Just Roll 3d6 - GURPS Content Posts
Quote:
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09-07-2016, 07:02 AM | #56 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
Two new posts this week, both focused on the Kickstarter campaign:
Dungeon Fantasy Kickstarter Announced is a mini-review of the Kickstarter offerings, based on the information publicly announced so far, and an encouragement to participate if you have not done so already. Why GURPS Dungeon Fantasy is awesome discusses both why fantasy dungeon delves are a great genre, as well as why GURPS implements that genre extremely well for both new and experienced players. |
09-07-2016, 07:18 AM | #57 |
Join Date: Feb 2009
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Re: Just Roll 3d6 - GURPS Content Posts
One thing that would help immensely on helping players avoid getting stomped by biting off more than they can chew is better tips and guidelines on how to impart knowledge about how chewy something is
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09-09-2016, 02:43 AM | #58 |
Join Date: May 2016
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Re: Just Roll 3d6 - GURPS Content Posts
"These mercenaries are wearing rough, ill-fitting uniforms. The ceramic inserts for their armor seem to be missing, leaving them at a significant disadvantage."
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10-11-2016, 06:40 AM | #59 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
The latest post from Just Roll 3d6 is up: Ballparking Damage in GURPS. This post gives order-of-magnitude damage roll estimates for a variety of weapons and injuries, so GMs can estimate how much damage attacks should do when they don't have the weapon statistics in front of them.
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10-25-2016, 06:19 AM | #60 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
Halloween is coming up, so Just Roll 3d6 dives into Simplified Fright Checks. Fright checks can be used in almost any game genre to add an element of risk, vulnerability, or fear. This post shows how to simplify fright checks, all the way down to basic success roll.
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blog, blogs, gurps |
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