06-19-2018, 11:09 AM | #11 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Rolls for players looking to fund a new major religion
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Have a peruse of this list. If they've made it to Wikipedia, then I'd say they're at least somewhat notable. Immediately recognisable are some such as Pastafarianism and Falun Gong, and I'd say they were deliberate attempts at founding new religions. I think the OP has a valid gaming question, it's just that we should settle some terms of reference. For example, being "realistic", that would rule out mind control magic, psionics and the Gadgeteer (Social Engineer) advantage.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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06-19-2018, 11:19 AM | #12 | |
Join Date: Mar 2005
Location: near Houston
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Re: Rolls for players looking to fund a new major religion
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http://forums.sjgames.com/showthread.php?t=158007 She's not creating a new religion, she hijacking an existing one for her own objectives.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 06-19-2018 at 11:23 AM. |
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06-19-2018, 11:28 AM | #13 | |
Join Date: Jun 2006
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Re: Rolls for players looking to fund a new major religion
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For a looser definition, I think 2 to 3 million people, or 20-25 billion dollars, is enough to qualify you as "significant" - that puts you above a quarter of the world's states or in the same range as the world's few hundred largest corporations. That does seem something somebody very rich or skilled or charismatic could actually set out to build or take over with some expectation of success. There do seem to be people who manage to build companies that big, or attract fan bases that size, who don't owe it all to luck, though it certainly still plays a role.
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-- MA Lloyd |
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06-19-2018, 01:34 PM | #14 | |
Join Date: Feb 2005
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Re: Rolls for players looking to fund a new major religion
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06-19-2018, 01:42 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Rolls for players looking to fund a new major religion
While starting a new strand of Wicca isn't that hard, getting its members to devote themselves exclusively to one form is much harder. They tend to be quite alert to cult-like behaviour. And saying you're an incarnation of the triple goddess … not many of them are going to take that up unless you have extraordinary evidence.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-19-2018, 02:15 PM | #16 | |
Join Date: Mar 2005
Location: near Houston
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Re: Rolls for players looking to fund a new major religion
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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06-19-2018, 02:43 PM | #17 |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
Yes! I´ve been using those but I thought there might be something else? TL8 btw :)
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06-19-2018, 02:45 PM | #18 | |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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06-19-2018, 02:52 PM | #19 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Rolls for players looking to fund a new major religion
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which means we're back to trying to make a splinter religion. Ok, I think this should be done in steps: 0) use the invention rules to invent a doctrine with philosophy or theology as the controlling skill. 1) Build a personal cult following around yourself through monthly leadership job rolls with a hefty penalty. Possibly require parallel public speaking rolls. 2) build an inner circle. Monthly teaching job rolls to get your missionaries, public speakers, and so forth to grasp the doctrine. give both sets of monthly rolls a small penalty for splitting your time. 3) Transition to cult larger than you personally can visit. roll the monthly leadership rolls, and add larger administration rolls as well. increase penalties with the size of what your holding together, and remember if you're not working full time on this, you get penalties. 4) Build a structure that can survive your death. Several skills should be rolled for this, and a large part of it is finding strong successors who won't break away and steal all your work. This is HARD, and should not be a single roll. Relevant skills include Law and Politics. 5) The GM should throw bumps your way the entire time. Scandals (real or imagined), controversies, criminal accusations, and protestors.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-19-2018, 03:25 PM | #20 | |
Banned
Join Date: May 2017
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Re: Rolls for players looking to fund a new major religion
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