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Old 02-14-2019, 01:26 PM   #81
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Originally Posted by ericthered View Post
Many people have asked what the difference between a boy and a man is. The hunters of the African Savannah know: a man has slain a lion, and a boy has not. The players are a band of boys on the cusp of manhood. You only get one chance at this, and the size and circumstances of your lion will cast a shadow on your status forever after. Of course, if you choose too formidable a task you may not come home.


Yes, its a short campaign, but no less impactful for it. For extra punch, run a couple of group hunts before the big coming of age challenges, and play up the competitive aspect of the hunt.
Nice.

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My three books:

Atlantis
DF 12 Ninja
Underworld Adventures
Atlantis has risen! Now it sends out emissaries to all the island nations, and the Shadow Shogun of Japan has sent "ambassadors" back, with orders to seek out the hidden mountain copper - the orichalcum - that he believes lies buried in caverns of Atlantis. Ninja must compete (or cooperate) with English knights, Icelandic barbarians, and Polynesian rangers to delve into the caverns that hold the orichalcum without drawing the ire of the strange and powerful Atlanteans.

For my three books...
Blood Types
Dinosaurs
Space
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Old 02-14-2019, 08:22 PM   #82
PTTG
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Vampirism, as we know it, seems like a divine curse. But what is a divinity, except an ancient being of power far greater than our own? When alien beings visited Earth circa 500 BCE, they desired a way to leave servants, infiltrators that would monitor our growing civilization, and tear it apart from within. Their brilliant invention, a nanomachine plague, became the stuff of our folklore. Even today, more than 2600 years later, they stalk the corridors of our starships as we reach out into the void. What the aliens didn't expect was that the vampires could someday change, could learn to overcome their predatory nature.

No vampire is completely safe to be near, of course, but today they can be critically important crew members, where their ability to survive in hard vacuum and intense radiation fields can be put to use.

But we should have seen it. We should have known! It was obvious! The aliens had obviously visited Earth once!

Yet somehow we didn't see it until it was too late. Not until we landed on some steamy tropical world. Not until we stepped foot in frond-filled jungles that were astonishingly earthlike. Not until the crew vanished, one by one, picked off by a hunter skilled at taking down soft, fleshy prey. Not until the bloodless undead were set against the primal terror millions of years removed yet so, so familiar.

And after all, there was a reason the aliens proved so good at manipulating Earth life. They'd had a long time to practice on their feathery friends....


Books:
Weird War II
Low Tech
Fantasy-Tech 1: The Edge of Reality
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Old 02-15-2019, 02:19 AM   #83
scc
 
Join Date: Mar 2013
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Books:
Weird War II
Low Tech
Fantasy-Tech 1: The Edge of Reality
Almost too easy: The Infinity agent in charge of managing Friedrich knows that he'll never be given the army that's really needed to push the Nazi's off the timeline so when the threat of the Holy Roman Empire grew to be too great he manages to negotiate a treaty to destroy the Empire between France (Including England), Spain and Italy. To counter-balance all the high-tech items that the Nazi's are supplying the Empire he routes all sorts of unusual items that Infinity runs into that he can.

Interestingly enough there motivational poster along these lines somewhere on the 'Net: The groups has World War 2, Furies, and Warehouse 32, guess what the resulting campaign is.

For a real challenge: DF1, Mysteries, and Horror.
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Old 02-15-2019, 04:22 AM   #84
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Books:
Weird War II
Low Tech
Fantasy-Tech 1: The Edge of Reality
Oh, do you mean Antarctic Space Nazis vs. TL2^ to TL2+1^ Minoan/Pelasgian religious castes among pseudo-Celts, Thraco-Dacians, Cycladeans, Anatolians and Scythians?
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Old 02-15-2019, 05:03 AM   #85
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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DF1, Mysteries, and Horror.
Delvers have been vanishing. That's nothing new, but some of them have been sighted back in Town, apparently as undead. Those undead have slain Holy Warriors of Light, but fled from a young child. The King has sent Sir Clouseau, a master detective and interrogator to solve the mystery. Meanwhile, your debts have been bought up by the Duke, who wants you to keep an eye on Clouseau. What is the Duke hiding? Who is making the undead and what are they?

Challenge: Steampunk Conveyances, Technical Grappling, and Imperial Rome.
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Old 02-15-2019, 05:18 AM   #86
Icelander
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Challenge: Steampunk Conveyances, Technical Grappling, and Imperial Rome.
It may be demeaning for former champions of the Olympic games to act as gymnasium trainers and security for the Bacchanial orgies of Roman aristocrats, but the Alba Stella shipping line pays well for wrestlers, pankrationists and other Greek athletes to cater to the tastes of the affluent vacationers on the great steam liners like Augustus and Titanomachus that cruise the Aegean in the Year 912 AUC. Watching Romans trample around the ancient lands of the Cyclades islands like conquerors with full pouches, while never even remembering that their luxuries and technologies were largely the work of Hellenic philosphers grates, but that doesn't mean they deserve...

GURPS Horror, GURPS Tactical Shooting and GURPS Conan
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Old 02-15-2019, 10:23 AM   #87
Empada
 
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Location: Mülheim an der Ruhr
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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GURPS Horror, GURPS Tactical Shooting and GURPS Conan
following the clues against the "life drainer", your division came to and old abandoned manor. you passed inside a big arch leading to the lifeless garden, but it leaves you and your squad in another world. Now, to get back home, you have to fight weird monsters, uncanny wizards and a lot of frightful demons. but the luck is on your side, just arriving in the new place you met some strong guy who claims to be from a place called Cimmeria.

how about:
GURPS Cyberpunk
GURPS Action
Gurps Bunnies & Burrows
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Old 02-15-2019, 02:47 PM   #88
evileeyore
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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GURPS Cyberpunk
GURPS Action
Gurps Bunnies & Burrows
It has been lots and lots and lots of years since Warrencorp cemented their iron grip over Cunicula. The topmost have made life hard on any that don't conform, cuffs are handed out for any infraction, any slight. You and your crew, a tough group of mavericks have managed to eke out a living in forms or scrapes out in the unbunnicised areas unprotected by the Hooplites; the slums - the dangerous zone near the Bigs and the wooded area full of vermin and wolves.

But you've decided it's time for a change. After one big score you've gotten your chrome, earned your blood, and have decided to raid the King's own Warren! You need to prepare to fight his Warren Watch, sneak past the traps, slice the Cogwork Thinkers, maybe even impress the Queen and cause a coup. However you do it, the King's treasures (or position) are your goal...




Your Three:

GURPS 4th Monster Hunters 1 Champions
GURPS 4th Mars Attacks
GURPS 3e Religion
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Old 02-15-2019, 10:00 PM   #89
tbone
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Just jumping in here, so I'm not sure I'm doing this right, but:

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Originally Posted by evileeyore View Post
Your Three:

GURPS 4th Monster Hunters 1 Champions
GURPS 4th Mars Attacks
GURPS 3e Religion
[knock knock knock]

"Good morning, Earthling owner of dwelling! Do you have a moment for mind-link transference of literature about our Lord and Savior Yuxazendus?"


As the first organization to decode the mysterious digital tracts beamed by approaching Martian vessels, only The Company knew what was coming. ("It's not a cookbook! It's so much worse!") When the invading force came, they were green, bug-eyed, and... polite. Really quite nice, actually. But the Company kept a steely eye on the roving pairs of young Martians who make the rounds of neighborhoods on quaint atomic bicycles. Now it notes with alarm the growing legions of suburban families – and government leaders! – who tune in to alien holoevangelists, whisper of baptisms in dry canals of dust, and turn shining eyes toward the Red Planet.

The Company is hell-bent on a secret crusade to righteously kick green ass. Posing as competing neighborhood preachers, their teams of "Decommissionaries" scour the suburbs for fanatic "Promised Planet" followers and their alien ministers, to bring them down to earth with ultra-tech psychotherapy, bioengineered deconversion drugs, and reasoned counterapologetics over a nice cup of tea. (Or, failing that, a searing sermon of hot lead. "Witness THIS, E.T.!")

It's up to you now, Team Soldier! The converts are marking calendars with an ominous "X(enu)-mas"; the End Times are coming! Can YOU stand up to the necktied, white-shirted, skull-faced invaders and their photonic proselytizer rays? It's time to win back the hearts, minds, and brains of humanity through the ultimate urban warfare - combat that's truly door to door!

After knocking politely, of course.

Random books
Silk Road
Steampunk
Social Engineering - Back to School
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Last edited by tbone; 02-15-2019 at 10:04 PM. Reason: typos
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Old 02-22-2019, 04:33 PM   #90
weby
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Random books
Silk Road
Steampunk
Social Engineering - Back to School
The basic setting is a fairly standard steampunk in technology and such, but with the focus on steam land crawlers instead of steamships.

As there is a great demand for the Chinese goods in Europe, there are convoys of the landcrawlers following essentially the path of the old silk road. The reason for being in convoys is for mutual protection from bandits, for repair services so that each crawler does not have to have their own and such.

The actual campaign focuses on a group of school children living in such a convoy and the things they do from the learning to school events to adventures in the exotic towns where they stop.

The next three:
Hit Spots: Renaissance Venice
Gurps Dragons.
Transhuman Space: Wings of the Raising Sun.
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