Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 02-06-2019, 02:56 PM   #11
Dave Crowell
 
Join Date: Jun 2012
Default Re: Pointless Units

I would love a missile tank with full heavy mobility. As they are they work much better on the orange map than on the green ones. I love them in Ogre. In GEV, not so much.
Dave Crowell is offline   Reply With Quote
Old 02-06-2019, 09:13 PM   #12
Cat
 
Cat's Avatar
 
Join Date: Dec 2016
Default Re: Pointless Units

Could be interesting to try faster MSLs. As they are, I quite enjoy using a couple as support units on the green maps. Backing up a line of HVYs and/or Inf, a few in the mix earn their keep, especially on a lateral road just behind the line.
__________________
All-Purpose Gaming Blog: Goblinhall
Cat is offline   Reply With Quote
Old 02-07-2019, 04:56 PM   #13
43Supporter
 
Join Date: Dec 2007
Default Re: Pointless Units

Quote:
Originally Posted by hcobb View Post
BTW: If you want a missile tank that's actually worth a full armor unit then give it Heavy mobility so it can blast SHVYs.
By this, you mean "HVY" movement mode?
__________________
"Dale *who*?"

79er

The Jeremy Clarkson Debate Course:
1) I'm Right. 2) You're Wrong. 3) The End.
43Supporter is offline   Reply With Quote
Old 02-07-2019, 06:32 PM   #14
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Pointless Units

Quote:
Originally Posted by 43Supporter View Post
By this, you mean "HVY" movement mode?
Yes, however it's noted now.

Without that change I'll continue to avoid MSL. With it I'll consider them WRT the tactical need.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 02-13-2019, 03:53 PM   #15
dwalend
 
Join Date: Oct 2005
Default Re: Pointless Units

Quote:
Originally Posted by Cat View Post
Hmm, the Missile GEV should be more than a basic GEV. They lose a point of movement in each bound, but at 3/3 they have a stronger attack than a GEV; and firing at range 3, they can retreat just as far from the target as a GEV firing at range 2.
Not missle GEV. The MSL tank comes in below 6 vp in Henry's calculator.

It's wise to have new units come in a little low on the calculator. They start as specialists and can find their way from there. Keeps it from becoming Munchkin-ized.
dwalend is offline   Reply With Quote
Old 02-15-2019, 01:45 PM   #16
Cat
 
Cat's Avatar
 
Join Date: Dec 2016
Default Re: Pointless Units

Along with giving transport vehicles a points value so they can be used with the same flexibility as other units and not just 'as assigned by scenario', I think it's worth allowing infantry to attack while mounted like they do from GEV-PCs.

That especially makes sense for those of us who are using open-topped transport vehicles to allow for easy transfer of infantry miniatures rather than fiddling with book-keeping or adding markers.
__________________
All-Purpose Gaming Blog: Goblinhall
Cat is offline   Reply With Quote
Old 02-15-2019, 03:15 PM   #17
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Pointless Units

Quote:
Originally Posted by Cat View Post
Along with giving transport vehicles a points value so they can be used with the same flexibility as other units and not just 'as assigned by scenario', I think it's worth allowing infantry to attack while mounted like they do from GEV-PCs.

That especially makes sense for those of us who are using open-topped transport vehicles to allow for easy transfer of infantry miniatures rather than fiddling with book-keeping or adding markers.
I include the value of both enclosed and open transport. Note that militia need roofs to keep from being blown away.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 02-15-2019, 03:36 PM   #18
Cat
 
Cat's Avatar
 
Join Date: Dec 2016
Default Re: Pointless Units

Quote:
Originally Posted by hcobb View Post
I include the value of both enclosed and open transport. Note that militia need roofs to keep from being blown away.
Have you compiled a list of the established units and your calculated values anywhere? The only links I've found just go the calculator itself.
__________________
All-Purpose Gaming Blog: Goblinhall
Cat is offline   Reply With Quote
Old 02-15-2019, 04:03 PM   #19
offsides
 
Join Date: Jun 2008
Location: Cheltenham, PA
Default Re: Pointless Units

For Trucks, I'm OK with allowing open-top vehicles and INF to fire from them. For Hovertrucks, not so much. Because that's essentially what a GEV-PC is, and that's not worth undermining. I'd also say that open-top trucks are tactically worth more because of that ability, and should probably cost more as well. But there lies the problem with establishing fixed values for transports - depending on the scenario, different kinds of transport are going to be worth more or less. I'm not arguing that it's not good to establish a baseline, just that said baseline is gonna get tossed more often than not if the trucks are actually necessary in the scenario...
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division
offsides is offline   Reply With Quote
Old 02-15-2019, 06:19 PM   #20
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Pointless Units

Quote:
Originally Posted by Cat View Post
Have you compiled a list of the established units and your calculated values anywhere? The only links I've found just go the calculator itself.
I could easily load every unit in the game into the calculator as a drop down item to be edited from there but I do not believe that the SJGames online license covers that much.

I do have them hidden internally in the script, but that is only for purposes of running simulations against player defined units.

I only use Evil Stevie's property as needed for the purposes of providing an add on adjunct for his customers' amusement, I don't copy past that point.
__________________
-HJC
hcobb is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.