07-12-2019, 02:48 PM | #11 | ||
Join Date: May 2015
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Re: advice for Oriental characters in Melee
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I actually think the most overpowered thing I mentioned would be the kusari as Whip, just because TFT whips/etc don't tend to have any saving roll to avoid - if the enemy makes they're roll, anyone is entangled, RAW. |
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07-12-2019, 03:39 PM | #12 |
Join Date: Feb 2018
Location: Pittsburgh Pennsylvania
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Re: advice for Oriental characters in Melee
excellent ! thank you - I'll look in my original Advanced Melee . Yeah I think the GURPS might be a bit over the top for TFT. I like the whip idea! would you say the range on that would be 1 hex front adjacent - because my son would try to loophole the reach especially battling his kid sister. :D
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07-12-2019, 04:09 PM | #13 | |
Join Date: Jun 2018
Location: London, UK
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Re: advice for Oriental characters in Melee
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07-12-2019, 09:04 PM | #14 |
Join Date: Feb 2018
Location: Pittsburgh Pennsylvania
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Re: advice for Oriental characters in Melee
I found my GURPS Japan 2nd ed. book it shows
for a Katana : Str: 11 for Cutting Swing +1 and 1,2 hex swing for impail Throw +1 with 1 hex area and if Scabbarded for Crushing type weapon and that is listed as swing +1 I don't think that I'd use that +1 modifier with the scabbard on the sword. do you guys think that's pretty fair stats (other than the scabbard) and only allow a +1 modifier for a fine sword or a Unique character for the swords hand- led by Samarai. Advanced Melee calls for a Broadsword for a Katana with 2 dice no modifier and a Str: 12 Naganata is a pretty brutal weapon only downfall is it takes a turn to ready the weapon after an attack but I feel I should give it a +2 because you're wide open after you've made your attack. GURPS gives it a +3 but probably too much for TFT. the Kusari that Skarg mentioned above is pretty brutal too GURPS gives it +2 a +4 on a Nodachi ! yikes - I think the Nodachi swords were used by Bushi or Samurai on Horseback anyway doubt anyone would want to be caught up in a Melee on the ground with a Nodachi. I want to thank everyone for your help getting me and my kids up to speed on our Oriental fighters. I'm going to make up a few characters, some Samurai and Ronin along with some Bushi and have them try to clean out a local village of some sinister Oni and see how it turns out. I'm still open for ideas and references. I've read the boards for quite a long time but finally got up the nerve to ask some questions. thanks for your kindness and time. |
07-13-2019, 11:36 AM | #15 |
Join Date: Jun 2012
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Re: advice for Oriental characters in Melee
You might also want to check out these Space Gamer articles:
Harmonious Fists in Melee by David James Ritchie #16 pg 12-13 More Harmony for Fists in Melee by Ronald Pehr #18 pg 17 Letters, re: Oriental Weapons by Ronald Pehr #24 pg 30 Again, Harmonious Fists by David James Ritchie #25 pg 16-18 Some of this has been added into Advanced Melee/Legacy Edition ITL but is still interesting. |
07-13-2019, 06:43 PM | #16 |
Join Date: May 2015
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Re: advice for Oriental characters in Melee
Comparing GURPS and TFT oriental weapon stats is a bit tricky because:
1) the game systems work differently (engagement, skills, active defenses, retreats, damage types, maneuvers, etc) 2) the scale is different (5-second TFT turns vs. 1-second GURPS turns, 4-foot (or originally, 1.3m) TFT hexes vs. 3-foot GURPS hexes), which affects both reach and GURPS readying times. 3) the thinking about what some of the weapons are is different (GURPS naginata is a polearm, while TFT naginata is a light "peculiar" weapon, and the nunchucks difference I mentioned before). I'd note too that GURPS stats for katanas have also changed in later editions, which (if you have GURPS Basic Set Campaigns and GURPS Martial Arts 4e) have early and late versions, the post-Tokugawa-era ones being shorter. Essentially they're rated as either bastard swords (the Tokugawa and earlier ones) or broadswords (the later ones) but doing 1 point less impaling damage than a Western/straight thrusting sword. In TFT I just do the same and decide they vary and can either have broadsword or bastardsword stats as desired, and than they can be finely made (up to the usual limits of +2 damage, +1 DX). I would not try to import GURPS stats into TFT unless I were doing it for all weapons & armor, or via some comparison/conversion process. Kusari in GURPS MA is listed as range 1-4. I'd might have it therefore be reach 1-3 in TFT, and like TFT whips but I'd want to give victims some DX roll to avoid just being made automatically helpless on a hit. I like crunchy mechanics so I'd probably want something where people with weapons in hand are more likely to resist but may get their weapon entangled etc. |
07-14-2019, 06:59 AM | #17 | |
Join Date: Feb 2018
Location: Pittsburgh Pennsylvania
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Re: advice for Oriental characters in Melee
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07-14-2019, 07:25 AM | #18 | |
Join Date: Feb 2018
Location: Pittsburgh Pennsylvania
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Re: advice for Oriental characters in Melee
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07-14-2019, 10:50 AM | #19 |
Join Date: Nov 2010
Location: Arizona
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Re: advice for Oriental characters in Melee
I'm very sorry to hear this. I hope she's okay! (I'm a renal cancer survivor -- they originally thought mine might be pancreatic too, but I got "lucky" since I had a spare kidney, so I know how tough your wife's particular form is to beat.)
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07-14-2019, 10:12 PM | #20 | |
Join Date: Feb 2018
Location: Pittsburgh Pennsylvania
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Re: advice for Oriental characters in Melee
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the good news is she is cancer free now, we had awesome surgeons and staff here at University of Pittsburgh and they caught it early, she's a nurse so she knew something was wrong and she had pain which is unusual with pancreatic cancer, but the pain saved her life. she was stage 2 when it was discovered. I've been ill for about 10 years as well, so it really changed our lives. and we live one day at a time. our hearts go out to anyone fighting cancer or supporting a loved one with it. |
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