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Old 03-06-2018, 03:08 PM   #41
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Spaceships] Antimatter Factory

Solar arrays aren't for realistic combat capable ships anyway.
I'd probably want retractability for safety's sake, but only for "large" accelerations then unfurl for coasting.
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
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Old 03-06-2018, 04:47 PM   #42
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Join Date: Jun 2007
Location: USA, Arizona, Phoenix
Default Re: [Spaceships] Antimatter Factory

Originally Posted by Fred Brackin View Post
What would the vessel do for power then?

<shrug> I went back and checked and all the basic rules text says is that a Solar Panel Array is an exposed system and is not protected by armor. There certainly didn't seem to be anything about it changing the vehicle's SM.

So not a fantastically realistic design option and I wouldn't use it as a source for hard numbers.
Exposed systems — including solar panels and sails — are targeted at the ship's SM+3 per Spaceships 1, p. 66.
In civilizations without boats, dreams dry up, espionage takes the place of adventure, and the police take the place of pirates.
—Michel Foucault, Of Other Spaces
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