06-15-2008, 09:58 AM | #21 | |
Join Date: Aug 2004
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Re: The Low Tech You want
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Another reason to keep going *g* |
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06-15-2008, 10:01 AM | #22 | |
Banned
Join Date: Apr 2008
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Re: The Low Tech You want
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06-15-2008, 10:53 AM | #23 | |
Join Date: Aug 2004
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Re: The Low Tech You want
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Primarily, I want them as locations. I want to set an adventure ON a Mississippi riverboat, or a Titanic-style ocean liner. And secondarily, when worldbuilding, I want to know what sort of transport and communications systems there are so that I can maintain plausability. Back to Low-Tech. I want everything in the 3e version. I want TL4, with no more attention to gunpowder than necessary. I want the TL0-4 parts of GURPS Economies. Informed discussion of Fantasy tech would be nice - especially if Bill Stoddard has an urge to expand upon that aspect of his work in GURPS Fantasy. And then I want more of it all.
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Akicita |
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06-15-2008, 11:02 AM | #24 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: The Low Tech You want
As part of the discussion on economies, I'd like side-bars that provide information about the impact of magic on crop yields, infant mortality, and disease rates, with a round-up of how that likely would affect general patterns of production, trade and settlement.
Actually, I'd like to see a 256-page book devoted to that, with some campaign ideas tossed in. But that'll never happen, so I'm trying to be realistic.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
06-15-2008, 11:12 AM | #25 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: The Low Tech You want
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-15-2008, 11:15 AM | #26 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: The Low Tech You want
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-15-2008, 11:24 AM | #27 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: The Low Tech You want
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Armor customization rules. Specifically, what to do to give extra protection to the vitals, neck and groin. Some details on what would be considered Fine/Very Fine armor. A jobs table (a few pages' worth) so that GM's have some guidance on how much money PCs can make in the downtime between 'adventures'. Notes on what modern people take for granted that do not apply to the bad old days. Some guidance on how long it takes for craftsmen types to create goods. Details on what weapons are appropriate to what TLs (of course). A nod given to the fact that most of the people playing in low-tech settings play in low-tech fantasy settings. edit: ...and please don't focus on Europe.
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne Last edited by rosignol; 06-15-2008 at 11:30 AM. Reason: one more thing |
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06-15-2008, 11:36 AM | #28 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: The Low Tech You want
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-15-2008, 11:39 AM | #29 |
Join Date: Aug 2004
Location: Edmond, OK
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Re: The Low Tech You want
Something I'd like to see is a section on how life really was different for people living in these TLs. I'd love to see something that would tell players how they need to think of this aspect of their characters. People come into a game with a lot of assumptions, and sometimes, player characters come off as Yankee Salesmen in King Arthur's Court. If there was something that I could give to my players ahead of time to let them know what some of the social expectations will be and what sorts of limits that the technology impose, I'd be happy with that.
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06-15-2008, 11:42 AM | #30 |
Join Date: Jan 2006
Location: Central Europe
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Re: The Low Tech You want
I want something like the first Low Tech, only longer ;). We already have Martial Arts for a big-book-o-swords, for example, so we don't need very much space for weapons rules ... except for the guns.
Agreed about the need for good armouring and smithing rules which make Fine and Very Fine swords easier to make at high TLs with full equipment. You might even be able to fit in a sidebar about skill modifiers for making low-tech stuff at high TLs (lots of amateurs can do serviceable TL 2-3 cobbling, armouring, or whatever today because they have good tools, reference books, pre-made materials, etc.) |
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cabaret chicks on ice, low-tech |
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