11-13-2014, 10:07 AM | #1 |
Join Date: Nov 2006
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Alternate Weaknesses
I'm trying to build an effect where my elves take damage on touching iron. They already have a Vulnerability which increases the damage they take from iron/steel weapons, I am aware of Weakness but that disadvantage is too slow (requires a minute of contact) and does too much damage (a full d6 is too much).
I'm looking to make it where they are burned (either HP or FP damage, not 100% sure which yet) on immediate contact and continue taking damage over time (maybe once a minute) but only a single point of damage each instance. I'm figuring it would be based off Weakness, probably with reduced time to make it happen sooner, but I'm not sure how to approach this. suggestions/advice? |
11-13-2014, 10:22 AM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Alternate Weaknesses
I think you're mistaken. A weakness takes effect immediately AND again after X units of time.
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11-13-2014, 10:24 AM | #3 |
Join Date: Jun 2013
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Re: Alternate Weaknesses
The [-5] level of Weakness works out to around 1 damage every 8.5 minutes, [-10] works out to around 1 damage every 1.5 minutes, and [-20] works out to around 1 damage every 0.3 minutes. If we round down the first to 7, that works out to every +2 SSR to the value of the trait is -4 SSR to the damage interval. You want to start with the [-10] and go -1 SSR to the damage interval, which is around +0.5 SSR to the value - call it [-12] for 1 damage per minute. Weakness doesn't state outright if the damage occurs as soon as you come in contact or if you have to spend an entire interval in contact with it; if you want it to by default be the latter, changing to the former is an Enhancement. How much of one I'm not certain, but boosting the Disadvantage to [-15] may be appropriate (indicating something like +25%).
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11-13-2014, 10:28 AM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Alternate Weaknesses
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11-13-2014, 10:39 AM | #5 | |
Join Date: Nov 2006
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Re: Alternate Weaknesses
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quickly you take damage, the more points your Weakness is worth" and none of the options have an instant damage option. In the RAW I believe you are incorrect... or I'm completely missing something obvious. |
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11-13-2014, 10:46 AM | #6 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Alternate Weaknesses
Kromm on Weakness.... The second paragraph is the relevant one.
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11-13-2014, 10:46 AM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Alternate Weaknesses
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11-13-2014, 10:48 AM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Alternate Weaknesses
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11-13-2014, 10:51 AM | #9 | |||
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Re: Alternate Weaknesses
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11-13-2014, 05:27 PM | #10 |
Join Date: Feb 2013
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Re: Alternate Weaknesses
That makes weakness a strange choice for albinism, since some exposure time is required for ill effect. On reflection, I can't think of much that would cause instant damage, and also require thirty minutes of exposure to cause any more damage.
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