Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-03-2013, 02:07 PM   #21
Mr Frost
 
Join Date: Sep 2004
Location: Here .
Default Re: Rescaling Melee Weapons (notes)

I did some more thinking and with the divisor of 20 and proposed armour divisor , thrusting does too little damage yet also penetrates too much armour in both the DouglasCole original and My proposed variant .





At Str 10 with a Spear in two hands or one hand overarm grip does 1D(2) impailing which penetrates even Jousting Mail and Medium Plate {Low Tech page 111} on an average roll .
Even with an All Out Attack He still only delivers 9 or 11 damage {depending on how the bonus is appilied} yet can now penetrate Light Mail layered over Heavy Mail !
That is not realistic , Jousting Mail being meant to stop couched lance and Str 10 being less than a real soldier would have possessed .



A Str 15 man with a Thrusting Broardsword does 2D swing cutting {average 10.5 damage , 14 to neck} , but only 1d thrust impaling {average 7 damage 10.5 vitals} .
If the only way for a thrust to equal the average damage of a cut to the average foe was to target the harder to hit Vitals , there would have been far fewer thrusting broadswords I think .

Realistically , edged thrusting weapons {even if the edge is only extends an inch from the tip} should do about the same damage to unarmoured torsos as cutting given they sever as they penetrate {unlike Piercing attacks} , are more likely to get deep enough to hit something important {even without hitting what G.U.R.P.S. vitals seem to represent} and as the target will likely move in pain will deliver yet more damage and again when withdrawn from the body .




I add a second suggestion that thrusting attacks use a Str divisor of 15 instead of 20 but drop the Armour Divisor .
If you really wish to have armour piercing weapons like estocs make them Piercing (2) as such should not be doing Impaling anyway {they just push the meat aside instead of cutting it} or simply Piercing with no divisor but a higher damage stat {which would probably be more realistic given the average such is likely Piercing+ anyway but a (2) armour divisor seems a bit high to Me} .
__________________
7 out of 10 people like me ,
I'm not going to change for the other 3 !

Last edited by Mr Frost; 01-04-2013 at 03:37 AM. Reason: I threw caution to the wind !
Mr Frost is offline   Reply With Quote
Reply

Tags
damage rules, melee, muscle powered weapon, striking st

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.