09-21-2020, 07:41 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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I must break you!
Has anyone else developed item breakage (aka. sundering) rules for TFT? I know there is coverage in ITL for a few specific scenarios (doors, for example), but nothing comprehensive.
In my own game, I created some intentionally broad rules for item durability because I didn't want keep an extensive list of 'hit points' for every object that PCs might run across. So instead of giving each item a numerical ST value, I assign them one of the following durability categories or ratings. Then, when a character wants to specifically target an object (using the aimed shot rules, typically) they also must succeed on a ST-based 'sundering' roll. The number of dice rolled is dictated by the item's durability rating as follows... Weak - roll 2d to break/destroy Average - 3d Strong - 4d Very Strong - 5d Nigh-Invulnerable (Spoon!) - 6d Things like vials, cloth, or parchment would be characterized as 'weak', wooden-hafted weapons, leather straps or a typical unreinforced door might be 'average' and steel would be 'strong' or 'very strong'. Magic, fine crafting or special materials could then adjust the base rating upwards by one or more levels. In addition, certain weapons will provide bonuses to this roll.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
09-21-2020, 07:57 PM | #3 |
Join Date: Sep 2018
Location: North Texas
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Re: I must break you!
David's rules are great if you want that level of detail. I'm going for something much simpler.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
09-21-2020, 10:45 PM | #4 |
Join Date: May 2015
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Re: I must break you!
Not for TFT. I'd tend to shift briefly to GURPS rules if I wanted to handle something like that.
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09-24-2020, 06:55 PM | #5 |
Join Date: Sep 2018
Location: North Texas
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Re: I must break you!
As you know, I prefer to keep GURPS out of my TFT (not an easy task when trying to add a bit more depth to the rules, I'll admit), but I would be interested to know more about those.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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