10-24-2017, 08:24 PM | #11 |
Join Date: Jul 2008
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Re: Multiplayer game - HOW TO?
That said, whatever it is supposed to be doing is probably problematic for true asynchronous play as opposed to semi-asynchronous play that still requires both players attending to the game start to finish with no major interruptions...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
10-24-2017, 10:19 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Multiplayer game - HOW TO?
Unless it is supposed to be like a 24 hour timer or something. Ranked play at least needs some kind of timer to stop players from just never finishing games if they are losing. All of the turn based online games I have played have something like this.
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10-25-2017, 07:43 AM | #13 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Multiplayer game - HOW TO?
You can definitely do your turn and leave the game. It tells you when the other side has completed a turn and "claims" 24 hours to reply. I've successfully left a game and returned before, but have never tested long-term (multi-hour) delays.
From what I've seen, it's not very stable (or obvious).
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GranitePenguin Ogre Line Editor |
10-25-2017, 08:49 AM | #14 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Multiplayer game - HOW TO?
Quote:
We've looked into it and there are one or two issues with it so we'll be addressing these in a big update (with a bunch of other exciting features and fixes) early next week. Thanks very much for raising the issue :) |
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10-26-2017, 10:38 AM | #15 |
Join Date: Aug 2006
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Re: Multiplayer game - HOW TO?
OK, so the 3 games that I and my NZ friend had started, I left the games open and on his turn.
When I returned, the games are all completed and ended on his turn, and he won. Definitely some flaws. Perhaps if there was a way to track the games, by GameID or something then we can identify them to R&D/DEV team and they can have examples to go by in fixing the issue. Ken |
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