10-13-2017, 06:20 AM | #1 |
Join Date: Jun 2008
Location: Cheltenham, PA
|
Spillover fire from automatic road destruction?
When a unit attacks the road in its own hex (automatic destruction per 13.01.3), it it supposed to generate spillover fire against other units in the hex? My reading of the rules infers no, but that's what happened yesterday - I used a GEV to cut the road in the hex it was in, which then rolled and disabled one of the other GEVs in the hex! But since it's not explicit in the rules, I can't tell if it's a bug or just a different interpretation of the rules...
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-13-2017, 08:05 AM | #2 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: Spillover fire from automatic road destruction?
Quote:
I would say no, because what you are doing is different. If you can't shoot a road in the same hex and not avoid hitting others in the hex, your gunner needs glasses. Sounds like another errata/FAQ topic. I have to say, one of the best benefits of the PC game has been allowing detailed analysis of edge cases we didn't know were edge cases.
__________________
GranitePenguin Ogre Line Editor |
|
10-13-2017, 09:39 AM | #3 |
Join Date: Jun 2008
Location: Cheltenham, PA
|
Re: Spillover fire from automatic road destruction?
As further weight to the argument of no spillover for auto-destruction of roads/rails in the same hex, 13.01.3 specifically says, "The hex itself is not damaged." Given that hexes can be damaged via spillover fire, I think that statement heavily implies that auto-destruction fire should NOT generate a spillover attack on other units in the hex.
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-13-2017, 11:59 AM | #4 |
President and EIC
Join Date: Jul 2004
|
Re: Spillover fire from automatic road destruction?
I agree. No spillover.
|
10-13-2017, 12:33 PM | #5 |
Join Date: Jun 2008
Location: Cheltenham, PA
|
Re: Spillover fire from automatic road destruction?
Thank you for the official ruling. I will now submit a bug report for this.
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
|
|