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Old 01-01-2012, 04:50 AM   #41
Bira
 
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Default Re: GURPS Low-Tech: Instant Armor

Hello! I just bought this, and it's indeed convenient. However, it brought to the fore a slight doubt I had about Low-Tech armor.

The impression I had from reading the base rules and this forum was that, while plate armor was listed for the "full" torso hit location, you actually had to buy it with only 75% coverage and use segmented plate on the lower abdomen/groin, which were the remaining 25%.

Now, looking at the armor tables, the very first one is for "Torso, 100%", and it lists plate armor just as the base book does. Does it mean the rule described in the above paragraph is optional?
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Old 01-01-2012, 07:39 AM   #42
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Default Re: GURPS Low-Tech: Instant Armor

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Originally Posted by Bira View Post
Hello! I just bought this, and it's indeed convenient. However, it brought to the fore a slight doubt I had about Low-Tech armor.

The impression I had from reading the base rules and this forum was that, while plate armor was listed for the "full" torso hit location, you actually had to buy it with only 75% coverage and use segmented plate on the lower abdomen/groin, which were the remaining 25%.

Now, looking at the armor tables, the very first one is for "Torso, 100%", and it lists plate armor just as the base book does. Does it mean the rule described in the above paragraph is optional?
This was actually covered earlier in the thread. Basically, the Plate Armor that's in the Torso, 100% section is for people who don't use a separate Abdomen hit location - so yes, it's optional, but only if you aren't trying to be fully accurate. If you want complete accuracy, you can't have rigid plate in the abdomen.
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Old 03-02-2012, 04:40 PM   #43
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Default Re: GURPS Low-Tech: Instant Armor

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Originally Posted by Bruno View Post
Not sure why people are telling you that [Instant Armor lacks a unified hit location table]. It even has the Pelvis. And Gutshot!
So does it or not? I suppose I'm just going to have to buy it (which I was going to eventually anyway) to find out.
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Old 03-02-2012, 06:10 PM   #44
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Default Re: GURPS Low-Tech: Instant Armor

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So does it or not? I suppose I'm just going to have to buy it (which I was going to eventually anyway) to find out.
It does not have a unified hit location table. On page 16 has the same table as Low Tech page 100.

It is also true that it has a 1d6 sub-location roll for the abdomen on page 19, which includes pelvis and digestive tract hits. But the PDF doesn't include any of the Martial Arts hit locations at all. Except possibly the joints, and it doesn't talk about the joint-hit rules for those.
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Old 03-02-2012, 06:13 PM   #45
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Default Re: GURPS Low-Tech: Instant Armor

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It does not have a unified hit location table. On page 16 has the same table as Low Tech page 100.
Was Bruno a playtester? Maybe it was cut? Anyway I still want one of these.
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Old 03-02-2012, 11:26 PM   #46
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Default Re: GURPS Low-Tech: Instant Armor

Instant Armor has the same hit location table that is in Low-Tech plus an Abdomen sub-location. It includes the Pelvis location from Tactical Shooting. What else do you need? I needed a Face sub-location table for the Loadouts book - it is consistent with the mechanics in Martial Arts.

Last edited by DanHoward; 03-02-2012 at 11:34 PM.
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Old 03-03-2012, 01:01 AM   #47
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Default Re: GURPS Low-Tech: Instant Armor

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What else do you need?
A set of tables with all the location and location specific effects from the Basic Set, Martial Arts, High-Tech, Low-Tech, Horror and Tactical Shooting (and I guess now Instant Armor and Historical Loadouts). This would include all previously published "missed by one" and "roll 1d" results. It would be extra cool if the non-humanoid tables from the Basic Set were included and similarly expanded (but obviously I didn't expect this from Instant Armor).

Right now this stuff is scattered all over the place.
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Old 03-03-2012, 05:28 AM   #48
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Default Re: GURPS Low-Tech: Instant Armor

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(. . .) Right now this stuff is scattered all over the place.
I think the same. It would be great to have all that officially unified in a single resource.

Even if many people has the options stored in their heads, such resource would ease and encourage the use of the aforementioned rules –specially for those that find the details and nuances "overwhelming" during the game.
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Old 03-03-2012, 07:24 AM   #49
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Default Re: GURPS Low-Tech: Instant Armor

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Originally Posted by demonsbane View Post
I think the same. It would be great to have all that officially unified in a single resource.
Something more than p. 2 of Onki's free sheet??

I might quibble with the formatting or presentation, but he's done a lot of the work you seem to be requesting.
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Old 03-03-2012, 01:41 PM   #50
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Default Re: GURPS Low-Tech: Instant Armor

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Something more than p. 2 of Onki's free sheet??

I might quibble with the formatting or presentation, but he's done a lot of the work you seem to be requesting.
I honestly haven't looked at that in a while, because when he first did it it wasn't noticeably superior than the mook's sheets and preferred the mook's formatting.
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