08-31-2013, 05:09 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Ultra-Tech] Armor layering and other armor questions
The real problem is a lot of simplifying assumptions, particularly linear DR vs weight. Truth is, flexible armor that protects against pistols is lighter than rigid armor, and flexible armor that protects against rifles is heavier than rigid armor, because of different protection mechanics. You can also fix this by making rifles armor piercing against flexible armor.
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08-31-2013, 05:12 PM | #12 | |
Join Date: Jan 2010
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Re: [Ultra-Tech] Armor layering and other armor questions
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Increasing the thickness to 1.15 gives it 1.5 times the weight. Decreasing the thickness to 0.8 gives it it 0.5 times the weight. In any event using that progression gives much more sensible results in most cases. |
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08-31-2013, 05:28 PM | #13 |
Join Date: May 2005
Location: Oz
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Re: [Ultra-Tech] Armor layering and other armor questions
Not if height and width remain the same. A man doesn't get taller, nor does his chest size increase, when you make his armour thicker.
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Decay is inherent in all composite things. Nod head. Get treat. |
08-31-2013, 05:34 PM | #14 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Ultra-Tech] Armor layering and other armor questions
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08-31-2013, 06:19 PM | #15 | |
Join Date: Jan 2010
Location: Los Angeles County
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Re: [Ultra-Tech] Armor layering and other armor questions
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I think in Ultra-Tech the concealable nature of the armor reflects the fact that it can be made indistinguishable from normal clothing. But yeah, I don't know that it really works as a "stat". |
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08-31-2013, 07:40 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Ultra-Tech] Armor layering and other armor questions
Probably. It's the nature of how different armor systems dissipate force, and flexible armors are necessarily different or they wouldn't be flexible. In any case, if they aren't different, the hard armors cease to exist.
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08-31-2013, 08:59 PM | #17 | |
Join Date: Jan 2010
Location: Los Angeles County
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Re: [Ultra-Tech] Armor layering and other armor questions
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I ask because this seems like something that could be represented by mechanics that reflect the nature of the technology and physics involved rather than just the fiat of "this is better for this". Maybe not but I hope it doesn't hurt to ask. |
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08-31-2013, 09:24 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Ultra-Tech] Armor layering and other armor questions
It's a combination of velocity (not only do higher velocity projectiles have more energy per unit area, the vest absorbs less energy) and poor scaling (doubling vest thickness doubles energy cost to penetrate; doubling plate thickness is usually more than twice energy cost). Conventional (not even AP) 5.56mm will blow through multiple level IIIa vests (theoretical DR 12) without much trouble.
Last edited by Anthony; 08-31-2013 at 09:31 PM. |
08-31-2013, 09:26 PM | #19 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [Ultra-Tech] Armor layering and other armor questions
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You should simply multiply it by (New DR)/(Old DR), so, doubling the weight means double the DR. Why is that? Simple, you already have the area covered, the only thing you're increasing is thickness, with is only 1 dimension. Example: Joe Average has a skin area of 20 sqft. he wears full body armor, meaning his armor also has 20sqft has DR10, it's 1mm thick and weights 10lbs. He wants to double his armor DR, area remains the same, 20sqft. DR doubles, it's now DR20. thickness doubles, 2mm, Weight is proportional with area times thickness, so, it's 20lbs.
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08-31-2013, 09:40 PM | #20 | |
Join Date: Jan 2010
Location: Los Angeles County
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Re: [Ultra-Tech] Armor layering and other armor questions
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Tags |
armor, layering penalty, ultra-tech |
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