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Old 09-29-2018, 12:07 PM   #1
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Cost of advanced weapon talents

Fencing still costs 3 IQ, but I'm not sure that is justified now. The original version applied to ALL swords and provided for the possibility of triple damage, but while the new version does create some new offensive/defensive options (which may ultimately add unnecessary complexity) I'm not sure I agree that it should require more IQ than talents like Physicker or Mechanic.

The other weapon specialization talents also seem over-weighted.
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