Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-14-2018, 09:30 PM   #1
edk926
 
Join Date: Jan 2017
Default Decoupling spells from styles

So there are a handful of spells that have been released so far that are tied to some kind of a magical style. These styles have lists of spells per "level/rank" of the style. So the special spells have listed requirements of something plus an "X amount of spells from a Y level" of the style spell list. If you were to port them into games with basic magic but no specific magical styles, how would you go about determining their prerequisites?
edk926 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:17 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.