11-28-2017, 09:24 PM | #31 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Question on 'Ramming'
The AI fail, however, is not talking about the basic Ogre scenarios. The fail is playing something like the Campaign scenario with the train and wasting time to shoot at tanks when if you fired at the rail or the train instead, you would win the game.
The AI has a real problem understanding the overall goals when it's something other than "kill the CP." It's one thing to take out all the defending units because you know your real goal is destroy something and exit; it's something completely different when the game *ends* as soon as the objective is hit. So far, the AI has not shown to know the difference and in many cases blindly does things that not only have no bearing on the outcome, but flat out allow the other side to win because it was a complete waste of resources instead of finishing the job.
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GranitePenguin Ogre Line Editor |
11-29-2017, 12:35 AM | #32 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Question on 'Ramming'
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I have to say, crushing those four squads just felt right for the Mark4 to be able to possibly do.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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11-29-2017, 12:47 AM | #33 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Question on 'Ramming'
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11-29-2017, 03:31 AM | #34 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Question on 'Ramming'
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I'll make this a little clearer in the bug reporting thread. Thanks |
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11-29-2017, 07:55 AM | #35 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Question on 'Ramming'
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Will the rule for Ogre on STEAM about infantry being able to be reduced as many times as the ramming Ogre has movement ever be considered and implemented for official use in the tabletop rules (as an option, or actual permanent change) or will it be exclusive to the PC game?
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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11-29-2017, 08:24 AM | #36 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Question on 'Ramming'
Ogres reducing INF by one unit per movement point is already in the tabletop rules. It's just not completely clear in the wording about "Ramming", but it's how I always played it.
SJ himself clarified it earlier in the thread. |
11-29-2017, 10:36 AM | #37 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Question on 'Ramming'
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12-02-2017, 01:05 PM | #38 | |
Join Date: May 2012
Location: Sedalia, NC
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Re: Question on 'Ramming'
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6.06 Reducing infantry. An Ogre does not literally “ram” infantry, but any Ogre with AP weapons (or a Superheavy Tank) may move into an infantry hex as though the infantry were not there. If the Ogre/SHVY has any antipersonnel weapons left, the infantry unit is automatically reduced by one squad. This does not count as an “attack” for the AP weapons. An Ogre/SHVY in a hex with infantry may expend a movement point, stay in the same hex, and reduce the infantry again. When all its AP weapons are gone, an Ogre/SHVY can no longer reduce infantry in this way. This reducing of infantry is not limited to two (like rams) because infantry may not be rammed. 6.07 Ramming by other units. Usually a tactic of desperation! Note that infantry can never ram or be rammed. The limit on infantry reduction is not having AP. |
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12-02-2017, 06:54 PM | #39 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Question on 'Ramming'
Would the text suggestion in Bold be a good addition for clarity?
6.06 Reducing infantry. An Ogre does not literally “ram” infantry, but any Ogre with AP weapons (or a Superheavy Tank) may move into an infantry hex as though the infantry were not there. If the Ogre/SHVY has any antipersonnel weapons left, the infantry unit is automatically reduced by one squad. This does not count as an “attack” for the AP weapons. An Ogre/SHVY in a hex with infantry may expend a movement point, stay in the same hex, and reduce the infantry again. When all its AP weapons are gone, or all it's movement has been used, an Ogre/SHVY can no longer reduce infantry in this way.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
12-02-2017, 06:55 PM | #40 | |
Join Date: Jun 2012
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Re: Question on 'Ramming'
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seemed to "forget" that it needed to prevent me from fulfilling my victory conditions. It allowed me to slip past it and attack objectives while it sent its units against my slower but harder hitting units in my rear. I would have expected a human to go after my units that were directly attacking the objective buldings instead. |
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