11-22-2018, 04:42 PM | #11 |
Join Date: Jun 2006
Location: On the road again...
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Re: Defensive Auras
Why are you adding Uncontrollable to these? Do they activate at random times when the PC doesn't want them to?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
11-22-2018, 04:51 PM | #12 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Defensive Auras
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I tend to treat the DR as the primary function of these type abilities, not the damage. Then again, I tend to build these abilities with 1d burn, sometimes with surge and/or emanation, not 10d cr. 10d cr dbk nw seems more of an omnidirectional "get away from me!" power to send someone flying away from you rather than a constant defensive flame/electric sheathe. YMMV, of course.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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11-22-2018, 05:31 PM | #13 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Defensive Auras
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Defensive Aura with Offensive capability [22] DR 2 (Force Field, +20%, Switchable, +10%, Link, +10%) [14]Offensive Aura with Defensive capability [19] Burning Attack 1d (Melee, C, -30%, Aura, +80%) [8]As best as I can tell, both legal and functionally identical.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 11-24-2018 at 09:23 AM. Reason: Math error as pointed out by Plane |
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11-23-2018, 02:00 PM | #14 | |
Join Date: Aug 2018
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Re: Defensive Auras
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Also, shouldn't the price of DR in the 2nd case be 11 since it's 10+10% not 10-10%? So it should probably be 22 v 19. |
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11-23-2018, 03:14 PM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Defensive Auras
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Depends on the hit points of the object. For ammunition, usually 10d *2 (70) yards. |
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11-23-2018, 08:28 PM | #16 | |
Join Date: Aug 2018
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Re: Defensive Auras
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Reason being that Innate Attack normally requires either "Melee" or "Melee-Capable" to be able to do a parry, but I don't think you require either of these modifiers to perform a Power Parry, and would still be an option for a "Melee, Cannot Parry" Innate Attack... So if a Power Parry applies in those circumstances where you normally can't do a parry, why not with Auras too? Aura basically just has "Cannot Parry" built into its base cost of +80% (so its value is actually +85%) so if Power Parry can be done with "Cannot Parry" melee attacks (and normal default Ranged ones which don't give a parry option) it sounds like Auras should be on the table. Power Parry also appears like it would be an exception to requiring "Parryable" limitation, that you could use Power Parry in situations you normally couldn't parry, like unmodified Innate Attacks. |
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11-23-2018, 09:47 PM | #17 |
Join Date: Feb 2016
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Re: Defensive Auras
Alright, how about the following change? A 10d Crushing Attack (Area Effect, 2 yards, +50%; Double Knockback, +20%; Emanation, -20%; Limited, Metallic Only, -40%; No Blunt Trauma, -20%; No Signature, +20%; No Wounding, -50%; Persistent, +40%; Psychokinetic, -10%) [45]. How would that impact metallic ammunition being fired into or through the Area of Effect?
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11-24-2018, 09:22 AM | #18 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Defensive Auras
You're right. Copy-paste error.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
11-24-2018, 12:20 PM | #19 | |
Join Date: Aug 2018
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Re: Defensive Auras
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Since you put "No Wounding" and "No Blunt Trauma" on it, that would mean you wouldn't actually damage the bullets directly, but if Knockback caused the bullet to collide with something then they would suffer Collision damage. I don't think Area Effect does anything for Power Parries... It looks like you've substituted Persistent for Aura / Uncontrollable, so you have no means of activating it involuntarily, which means it would definitely count as one of your active defenses and not be a "free" attack like A/U can give. Persistent, based on some example I think is in powers, launches your attack once per second for 10 seconds following up after the time you first use it. I don't know if that would give any sort of added protection (like 9 free Power Parries) as the book does not specify that, but it wouldn't be a bad idea since Power Parry seems to function like the ability to activate your power as a defense on your opponent's turn instead of an attack on your turn. If a GM were to allow that interpretation then opting to have Persistent work as a series of Power Parries within an area, that should substitute for the traditional series of attacks within an area. Anthony did mention using Wall earlier which is a more traditional way of using innate attacks to reduce damage, he also mentioned the idea of combining Aura with Wall which sounds interesting and I'd like to hear more about because I can't get my head around how that would work and how you would deal with reactive instead of conscious wall placement. |
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11-25-2018, 09:51 AM | #20 | |
Join Date: Sep 2004
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Re: Defensive Auras
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If someone walked into your area with a sword or gun, it would start taking damage and likely be destroyed before they could use it to attack normally, though. If you want a barrier that protects you either use Wall (to create a physical barrier) on Innate Attack or DR with some combination of modifiers. |
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aura of power, persistent |
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