05-09-2012, 03:22 PM | #51 | |
Join Date: Aug 2007
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Re: differing power levels within a party: The Avengers
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I alwasy found it a more reliable payoff to make my melee Combat Monsters out of Barbarians or Large-sized characters who did their damage with a single big attack they could use after a Move Action.
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Fred Brackin |
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05-09-2012, 03:35 PM | #52 | |
Join Date: Nov 2011
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Re: differing power levels within a party: The Avengers
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05-09-2012, 05:47 PM | #53 |
Join Date: Aug 2007
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Re: differing power levels within a party: The Avengers
Okay, share. How do you make the bad giys come to you so you can do Full Attacks every round?.
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Fred Brackin |
05-09-2012, 05:53 PM | #54 | |
Join Date: Aug 2009
Location: OK
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Re: differing power levels within a party: The Avengers
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05-09-2012, 06:01 PM | #55 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: differing power levels within a party: The Avengers
By late 3.5e there were a number of methods that allowed a full attack charge. The lion totem barbarian from complete champion (full attack on a charge) being probably the easiest. You can also take a few levels of psionic warrior, or some higher level tome of battle abilities, or use various magic items for a swift action move.
Last edited by Anthony; 05-09-2012 at 06:04 PM. |
05-09-2012, 06:25 PM | #56 | |
Join Date: Nov 2011
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Re: differing power levels within a party: The Avengers
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This is tangential to the thread topic though. |
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05-09-2012, 06:33 PM | #57 | |
Join Date: May 2010
Location: Alsea, OR
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Re: differing power levels within a party: The Avengers
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Spidey, in Champions terms, has high dex and lots of DCV levels, but is only around Speed 5... above normal humans, but not getting a lot of actions. He routinely fails to beat out 3-4 mooks at once, but if he can keep them to 1-2 at a time, has no problem dropping them. And most of his speed is his amazing dexterity (I can see Spidey being Dex 40, some 90 active points), and thus Speed 5 on default, and DCV 13. He's also got some great movement powers, bought on the cheap with high NCMs... Flash isn't even THAT high... sure, he can move - but his Speed score in champions would be about a 3. Many supers can do more than he can in a given block of time, but few can get from A to B as fast. He's got a wicked high combat move, and an much nastier NCM than spidey - you won't hit him if he's moving flat out, due to the Velocity based DCV, even tho' he loses his personal DCV for Non-Combat Movement. |
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05-10-2012, 05:36 AM | #58 |
Join Date: Aug 2009
Location: OK
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Re: differing power levels within a party: The Avengers
Thinking on the original question more, I realized that I--and probably most of us here--have quite a lot of experience with this sort of thing. In Dungeons & Dragons.
High level characters there are superheroes. And a high level wizard is very much more powerful than a high level fighter or thief. |
05-14-2012, 08:13 AM | #59 |
Join Date: Apr 2005
Location: Orlando, FL
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Re: differing power levels within a party: The Avengers
In my experience, non-super powered heroes can keep up with the team when they invest in a good mix of skills and equipment, then play the fight intelligently.
To my understanding, Black Widow could be knocked out with one blow from a super, but that is if the super could land a blow when she's invested a lot in dodge and parry techniques. Better example perhaps: the animated Batman/Superman crossover (The World's Finest I think?) where Superman goes to punch Batman and Batman side-steps the blow and then uses martial arts to throw Superman to the floor, using Superman's own strength and momentum against him.
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Dungeon Master Digo "I'm going to start rolling damage dice and then I'll let you know if Saving Throws even matter." The Arbiters Conspiracy comics at its Fnordest. |
05-14-2012, 12:39 PM | #60 | |
Join Date: Jul 2007
Location: West Virginia
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Re: differing power levels within a party: The Avengers
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 05-15-2012 at 10:52 AM. |
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