05-23-2017, 01:27 PM | #21 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Optional Restricted Diet?
To Doesn't Eat or Drink. At heart, this whole scheme is a way to get around the need for food and water (in this case, by replacing it with something else).
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05-23-2017, 03:12 PM | #22 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Optional Restricted Diet?
Well yeah, the goal is to replace food and drink with something else. But officially, needing food and drink can be replaced by needing electricity/batteries for a net gain of ten points, a net Disadvantage, not Advantage (as opposed to the case where a need for consumables is eliminated instead of being changed). And we seem to have several ways of handling disads: Controllable Disadvantage, Alternate Form, Nuisance Effect. Point-wise, the utility seems to be somewhere between [2] and [4]. Even Universal Digestion costs a mere [5]. In no way is the ability to expand your diet to include one more (mildly restricted) category worth more than the ability to feed off anything organic (a huge category).
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05-25-2017, 08:33 PM | #23 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Optional Restricted Diet?
Quote:
So, it seems to me that being able to subsist on food about as varied and frequent as organic food is for humans is a feature. Being able to subsist on human food and another sort of sustenance is an advantage. Personally, I'd rate "any electrical source" as being about that varied, at least in the modern day. So a creature that could drain any size of battery, plug into a wall socket, or even just stand on a hill in a lightning storm, would be no more limited than a human. All that said, I think I disagree with PK's build. I think the more appropriate advantage to model someone who can eat both normal human food and something else is actually Reduced Consumption, with an equivalent of the Cast-Iron Stomach limitation. Cast-Iron Stomach already greatly expands the set of substances that counts as "food" for a human. Switching that expansion from "spoiled food and drink" to "other materials" sounds about right to me. You could even tweak the limitation value based on exactly how large a category of other substances you could eat. I'd call "spoiled food" about as common as a Very Common Restricted diet, so perhaps call it -25% to be able to eat something as large as a standard dietary category, -50% for equivalent to a Very Common Restricted Diet, -60% for a Common-sized category, and -80% for anything more limited than that. |
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05-25-2017, 11:24 PM | #24 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Optional Restricted Diet?
What are you modifying with that percentage? It doesn't seem to make sense for Cast Iron Stomach or Doesn't Eat/Drink.
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05-26-2017, 01:54 AM | #25 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Optional Restricted Diet?
Quote:
But yes, being able to feed of both electricity and normal food is a net advantage. Worth less than Universal Digestion, but probably more than 1 point (Controlled Disadvantage) due to being indefinitely enablable. |
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05-26-2017, 02:18 AM | #26 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Optional Restricted Diet?
The examples given for Restricted Diet are odd -- they don't actually match the text of the disadvantage. Specifically, the disadvantage says your diet must be a 'specialized food or fuel that is hard to come by'. Presumably that means, at a minimum, more difficult to get than ordinary food.
In a modern game, 'gasoline' and 'any hydrocarbon fuel' are not more difficult to get than ordinary food (they're similar effort, and much cheaper at the same energy content). Electric batteries are marginally more difficult, but only if they're non-rechargeable -- electricity is not more difficult to get than food. |
05-26-2017, 06:58 AM | #27 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Optional Restricted Diet?
Quote:
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05-26-2017, 10:51 AM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Optional Restricted Diet?
There are plenty of places that have no meaningful naturally available food sources. In a TL 7+ setting, both amount to "go to the store", and the slight difference in availability of gasoline is more than offset by differences in price and ease of transport. A gallon of gas is equivalent to about two weeks food for a human.
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