Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-23-2017, 01:27 PM   #21
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Optional Restricted Diet?

Quote:
Originally Posted by vicky_molokh View Post
Not sure I understand this correctly. Being able to feed off electricity isn't a net Advantage in GURPS 4e, so what'd I even apply the mod to?
To Doesn't Eat or Drink. At heart, this whole scheme is a way to get around the need for food and water (in this case, by replacing it with something else).
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 05-23-2017, 03:12 PM   #22
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Optional Restricted Diet?

Quote:
Originally Posted by PK View Post
To Doesn't Eat or Drink. At heart, this whole scheme is a way to get around the need for food and water (in this case, by replacing it with something else).
Well yeah, the goal is to replace food and drink with something else. But officially, needing food and drink can be replaced by needing electricity/batteries for a net gain of ten points, a net Disadvantage, not Advantage (as opposed to the case where a need for consumables is eliminated instead of being changed). And we seem to have several ways of handling disads: Controllable Disadvantage, Alternate Form, Nuisance Effect. Point-wise, the utility seems to be somewhere between [2] and [4]. Even Universal Digestion costs a mere [5]. In no way is the ability to expand your diet to include one more (mildly restricted) category worth more than the ability to feed off anything organic (a huge category).
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 05-25-2017, 08:33 PM   #23
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Optional Restricted Diet?

Quote:
Originally Posted by vicky_molokh View Post
Well yeah, the goal is to replace food and drink with something else. But officially, needing food and drink can be replaced by needing electricity/batteries for a net gain of ten points, a net Disadvantage, not Advantage
Restricted Diet is a disadvantage, though, because your diet is both different, and more limited than a standard human. Even the -10 level of Restricted Diet, Very Common, you're limited to something as narrow as "batteries" or "power cells". And I would rule that it has to be the right size of battery or power cell, too - you can't just shove 100 AAAs into your car and expect it to work like one B. Note, for example, that all the cybershells in Changing Times use Restricted Diet, specifying power cells, and given THS' general attention to setting detail, I doubt the intent was to allow shells to run on any size of power cell no matter the size.

So, it seems to me that being able to subsist on food about as varied and frequent as organic food is for humans is a feature. Being able to subsist on human food and another sort of sustenance is an advantage. Personally, I'd rate "any electrical source" as being about that varied, at least in the modern day. So a creature that could drain any size of battery, plug into a wall socket, or even just stand on a hill in a lightning storm, would be no more limited than a human.

All that said, I think I disagree with PK's build. I think the more appropriate advantage to model someone who can eat both normal human food and something else is actually Reduced Consumption, with an equivalent of the Cast-Iron Stomach limitation. Cast-Iron Stomach already greatly expands the set of substances that counts as "food" for a human. Switching that expansion from "spoiled food and drink" to "other materials" sounds about right to me. You could even tweak the limitation value based on exactly how large a category of other substances you could eat. I'd call "spoiled food" about as common as a Very Common Restricted diet, so perhaps call it -25% to be able to eat something as large as a standard dietary category, -50% for equivalent to a Very Common Restricted Diet, -60% for a Common-sized category, and -80% for anything more limited than that.
Kelly Pedersen is offline   Reply With Quote
Old 05-25-2017, 11:24 PM   #24
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Optional Restricted Diet?

What are you modifying with that percentage? It doesn't seem to make sense for Cast Iron Stomach or Doesn't Eat/Drink.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 05-26-2017, 01:54 AM   #25
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Optional Restricted Diet?

Quote:
Originally Posted by Kelly Pedersen View Post
Restricted Diet is a disadvantage, though, because your diet is both different, and more limited than a standard human. Even the -10 level of Restricted Diet, Very Common, you're limited to something as narrow as "batteries" or "power cells". And I would rule that it has to be the right size of battery or power cell, too - you can't just shove 100 AAAs into your car and expect it to work like one B. Note, for example, that all the cybershells in Changing Times use Restricted Diet, specifying power cells, and given THS' general attention to setting detail, I doubt the intent was to allow shells to run on any size of power cell no matter the size.

So, it seems to me that being able to subsist on food about as varied and frequent as organic food is for humans is a feature. Being able to subsist on human food and another sort of sustenance is an advantage. Personally, I'd rate "any electrical source" as being about that varied, at least in the modern day. So a creature that could drain any size of battery, plug into a wall socket, or even just stand on a hill in a lightning storm, would be no more limited than a human.

All that said, I think I disagree with PK's build. I think the more appropriate advantage to model someone who can eat both normal human food and something else is actually Reduced Consumption, with an equivalent of the Cast-Iron Stomach limitation. Cast-Iron Stomach already greatly expands the set of substances that counts as "food" for a human. Switching that expansion from "spoiled food and drink" to "other materials" sounds about right to me. You could even tweak the limitation value based on exactly how large a category of other substances you could eat. I'd call "spoiled food" about as common as a Very Common Restricted diet, so perhaps call it -25% to be able to eat something as large as a standard dietary category, -50% for equivalent to a Very Common Restricted Diet, -60% for a Common-sized category, and -80% for anything more limited than that.
Do note that power cells are rechargable, so you just carry one extra cell and an adaptor, and recharge them from a wall socket. Or feed off bioelectricity, if your SM is small enough that bioelectricity is enough electricity for you. And that's the [-10] version.

But yes, being able to feed of both electricity and normal food is a net advantage. Worth less than Universal Digestion, but probably more than 1 point (Controlled Disadvantage) due to being indefinitely enablable.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 05-26-2017, 02:18 AM   #26
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Optional Restricted Diet?

The examples given for Restricted Diet are odd -- they don't actually match the text of the disadvantage. Specifically, the disadvantage says your diet must be a 'specialized food or fuel that is hard to come by'. Presumably that means, at a minimum, more difficult to get than ordinary food.

In a modern game, 'gasoline' and 'any hydrocarbon fuel' are not more difficult to get than ordinary food (they're similar effort, and much cheaper at the same energy content). Electric batteries are marginally more difficult, but only if they're non-rechargeable -- electricity is not more difficult to get than food.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 05-26-2017, 06:58 AM   #27
Celti
 
Celti's Avatar
 
Join Date: Jun 2007
Location: USA, Arizona, Mesa
Default Re: Optional Restricted Diet?

Quote:
Originally Posted by Anthony View Post
The examples given for Restricted Diet are odd -- they don't actually match the text of the disadvantage. Specifically, the disadvantage says your diet must be a 'specialized food or fuel that is hard to come by'. Presumably that means, at a minimum, more difficult to get than ordinary food.

In a modern game, 'gasoline' and 'any hydrocarbon fuel' are not more difficult to get than ordinary food (they're similar effort, and much cheaper at the same energy content). Electric batteries are marginally more difficult, but only if they're non-rechargeable -- electricity is not more difficult to get than food.
Food you can find growing/running around the landscape naturally. Gasoline has to be refined, raw hydrocarbons at the very least you have to mine/drill for. They are, speaking in very broad strokes, more difficult to obtain than normal food. Likewise for electricity — batteries don't grow on trees, and you can't find a power outlet in the brush.
Celti is offline   Reply With Quote
Old 05-26-2017, 10:51 AM   #28
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Optional Restricted Diet?

Quote:
Originally Posted by Celti View Post
Food you can find growing/running around the landscape naturally.
There are plenty of places that have no meaningful naturally available food sources. In a TL 7+ setting, both amount to "go to the store", and the slight difference in availability of gasoline is more than offset by differences in price and ease of transport. A gallon of gas is equivalent to about two weeks food for a human.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.