05-22-2017, 02:07 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Optional Restricted Diet?
That's not really legal -- it means you simultaneously have the advantages 'Doesn't Eat or Drink' and 'Restricted Diet'. However, Doesn't Eat or Drink (Accessibility: Requires Electricity) is fine and won't be substantially different cost (it might be -20% for [8]).
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05-22-2017, 02:31 PM | #12 | |
Join Date: Jul 2009
Location: UK
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Re: Optional Restricted Diet?
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I'd either call it a Perk and leave it as that, or look at Cast Iron Stomach and see how that might be modified. |
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05-22-2017, 02:52 PM | #13 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Optional Restricted Diet?
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Either way, it seems clear that it should cost 8-10 points.
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05-22-2017, 02:57 PM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Optional Restricted Diet?
That's what I find most interesting about my idea. People either think it's near trivial, or think it's just shy of the full Doesn't Eat/Drink advantage.
Maybe I should instead imagine how prevalent situations where neither are available are. Perhaps that's why we're coming up with wildly different eye-balled numbers. In modern+ urban societies electricity is pretty darn ubiquitous more so than sunlight, I'd say. But most places on the planet are still rather distant from power lines. And even though humans can digest a huge variety of things, many people still suffer malnourishment and starvation.
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05-22-2017, 03:01 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Optional Restricted Diet?
As a side note, Doesn't Eat or Drink with Accessibility or Dependency gets rid of the time requirement of eating, which is a significant benefit. Based on things like slow eater/extra sleep, if recharging costs the same amount of time as eating, and similarly limits what you can do, it's an additional -30% on Doesn't Eat.
Last edited by Anthony; 05-22-2017 at 03:05 PM. |
05-23-2017, 03:56 AM | #16 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyďv, Ukraine
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Re: Optional Restricted Diet?
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Quote:
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05-23-2017, 04:15 AM | #17 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Optional Restricted Diet?
Normally Dependency makes you lose HP. I meant that it costs you FP instead. Whether that's worth +0% is debatable, of course, but I was in a hurry.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-23-2017, 06:59 AM | #18 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Optional Restricted Diet?
You're looking at expanding the kinds of food you can eat. I think cast iron stomach is a good starting point here: it greatly expands what you can eat.
I also think "doesn't eat or drink" could be considered a form of "reduced consumption 5". Though 4 levels means you only have to have your "native" food once a month. So according to that, being able to subsist off of either electricity or human food is probably worth [5].
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05-23-2017, 01:10 PM | #19 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Optional Restricted Diet?
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05-23-2017, 01:20 PM | #20 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyďv, Ukraine
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Re: Optional Restricted Diet?
Quote:
E.g. a Virtual Interface Implant (that is installed into someone's skull and can be powered either off natural neural activity or, if unavailable for 'some' reason, by batteries) has Restricted Diet (Very Common, battery/human bioelectricity) [-10], but not Doesn't Eat or Drink. Larger robots who can only be powered by 'normal' amounts of electricity get Restricted Diet (Very Common, power cells) [-10]. (UT41, THS:CT55 etc.) This seems like a case of Controllable Disadvantage (although I'd slightly increase the cost in exchange for making it freely togglable without a roll and able to maintain indefinite duration). |
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